ericbabe -> RE: TCP/IP (3/5/2009 2:54:50 PM)
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We didn't change anything in the TCP/IP implementation, and it's stopped working on one of our machines in the exact way you describe. I believe what happened is that Microsoft has simply removed DirectPlay 4.0 in the most recent updates to the DirectX libraries. Direct Play has been deprecated for a few years now, and Microsoft had been saying that at some point they will no longer be included in future DirectX versions, so perhaps that day has come. The routine that fails is simply trying to call the routine that initializes DirectPlay 4.0, and the error routine that's returned indicates that this function doesn't exist. We haven't changed anything in this code module from the previous game. I will try to look into this further to see whether that's the case, and I'd like to try running the original COG on the same machine to see whether TCP/IP there returns the same error.
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