barbarossa2 -> RE: Army size limits (3/12/2009 3:56:23 PM)
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Dear Mr. Z and Ericbabe, [&o] Well, I am VERY happy to announce that I have just purchased the incredible looking and playing (so I am told) CoG:EE (though am having problems downloading from Digital River, whose server keeps having "internal errors" and their customer service hasn't responded yet)! I will withhold further comment on this battle issue then, until I have acquainted myself with this problem better! Within a week, I should be able to stop speaking out of my ass on this subject. :) However: I was lying in bed awake last night wondering about this problem. It seems that there are 5-6 requirements which need to be met for "realism" and marketing purposes: 1) For marketing purposes, CoG must offer battles for tactical resolution which offer "Type 1" battles. 2) This system should not result in giving players a "Leipzig" sized battle more than 1-4 times in every Napoleonic Campaign (1805-1815) 3) Stacking limits for a region should be realistic 4) Players should be able to auto resolve every conflict in a region at the click of a button 5) Turns should represent 1 month spans or so and that historically, 1 month turns could have many small, medium, or many large battles for a region 6) Regions the size of those in CoG:EE could hold up to 250,000 troops historically. But only on the rarest occassions would they all make an appearance at any single battle It seems that what you could do is use the type of "Type 2" battle system I have proposed, but when generating the files for the turn's conflict in a region, the computer would also determine how many Type 1 LARGE battles would be fought. If a player is auto-resolving this, not much would change (but it would list the number of small, medium, and large battles fought during the turn for control of the region). If the player prefers tactical resolution of the large battles, the computer would work out which units could appear at the first (and perhaps only) large battle. This could then be fought. If it was then determined that there was a second large battle, and control of the region was still not decided, there may be a second large battle (again determining which units (or which commands) could participate). The results for these would be stored and mixed together with the rest of the auto-resolved conflict. So, theoretically, you could lose a region even though you won the "large battle" or even both. But the odds would be low for the first case, and close to zero for the second case. Perhaps you could let players select if they want to tactically resolve all of the small, medium, or large battles on their own--giving them an option as to how much they want to do (I personally, WOULD be interested in gaming battles the size of Elchingen, a critical mid-sized engagement in the campaign for Ulm in 1805 where Ney earned his Marshall's baton). Though it would take a while to resolve 1-2 large battles and 1-3 medium battles a turn, maybe some people want to game medium battles. However, if not every battle were of "Leipzig" proportions, these battles wouldn't take as much time on average. And the Leipzig battles would be mostly dropped. You could even add a "massive battles" category and let players game only those when they popped up--leaving large, medium, and small battles for the auto-resolve system.
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