emeg -> RE: Movement Units in detailed combat (3/12/2009 5:57:53 PM)
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I understand, thank you for your reaction ericbabe. One question, sometimes, when the AI is on its move things are showing very fast for me, also when the game delay setting is set to its maximum level 10. The map is switching to fast for me from one location to the next location if the AI has finished with one of its units. Is it possible to create a feature in a future patch that also result in a delay before an automatic switch occur to the next (nearby) map spot? This to give the human player somewhat (more) time to realize what he has seen happen?
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