elgato607 -> RE: randomness (3/11/2009 11:06:02 PM)
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right, i've seen that, but that covers reinforcements from what i understand. this would be a variable for something to actually have the chance to not show at stat or does. for example, i place a carrier in the game...then i have the option to make it available at the start 100% of the time, or 40% of the time. meaning that you can start the senario, and either see that carrier at a base...or if i use the 40% variable...it has a 40% chance of showing up when you start the senario...
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