Gary -> synchronization problems? (5/15/2002 8:38:27 PM)
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Didn't think it could be anything like synchronization problems. We use timed turns and both clocks never have more than a few seconds difference. Thought it was something like units in bad order (routed, retreating, etc.) might not be capable of reporting their situation, hence the player doesn't see actions being taken against them... guess I'm wrong. Sounds like I should be seeing everything. Running ver 7.0 Has anyone else noticed this?
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