Japanese Opponent wanted for CHS game. (CLOSED) (Full Version)

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DivePac88 -> Japanese Opponent wanted for CHS game. (CLOSED) (3/14/2009 3:03:17 PM)

I am looking for a Japanese Opponent for CHS155-157 2.08 extended map game. It would be a slow game; typically 3-6 turns a week, as I am already playing a PBEM as Japanese. I have a good working knowledge of the game mechanics, and have been operationally wargaming Pacific theater for over thirty years. Would of course consider upgrading to AE if it does arrive this year.

Settings:
1. Sub doctrines OFF
2. Fog of war ON
3. Advanced weather ON
4. Allied damage control ON
5. Historical 1st turn OFF
6. PDU ON
7. Variable setup OFF
8. Dec 7 surprise ON
9. Variable replacements FIXED
10. Combat reports ON
11. Auto Sub Ops OFF
12. TF move radius ON
13. Plane move radius ON
14. Auto facility expand OFF
15. Auto airgroup upgrade OFF
16. Accept air/ground replacements OFF

House Rules: (up for discussion)
1. PT boat units limited to 6 hulls.
2. 6 ship max in ASW.
3. TF-Landings only in Base or dot base hexes.
4. No upgrading of 2E groups (64AC) to 4E, 2E squadron (16-18AC) upgrade to 4E OK.
5. 4E bombers must operate from airfield of at least size 4. 4E bombers may not bomb below 10000 feet.
6. B-29s must operate from a minimum size 6 airfield. B-29s may not perform naval attack missions.
7. 4Es on naval attack min alt 15.000 ft
8. Aircraft limitations per airfield are 50 * +10%
9. No Corsairs on US carriers until 1/44.
10. Allied units may not move on turn one. Japan may conduct only one port attack on turn one and cannot target USN carriers.
11. Japanese Kwantung Army forces and those in China must pay PP to leave the theatre. Allied forces in China and India must also pay PP to leave their respective theatres.





DivePac88 -> RE: Japanese Opponent wanted for CHS game. (3/16/2009 2:57:15 AM)

No nibbles yet, I won't bite.




Shark7 -> RE: Japanese Opponent wanted for CHS game. (3/16/2009 4:18:06 PM)

Nibble Nibble...

PM me the email info, I'll bite.

PS. This shark puts lots of thought into things before he hits the 'end turn' button. [;)]




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