Zaratoughda -> RE: Anti-armour unit values (5/19/2009 1:12:27 AM)
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Hmmmm.... meant to reply here some time ago but.... not sure what to say. The Germans suckered the French into believing that they were gonna attack like in WW1 but instead totally outflanked them through the Ardennes. So, a classic example of a campaign that was over (essentially) before the first shot was fired... and a high visibility campaign at that. I took a look at the scenarios you referenced and, probably about as good as you can get. But then again, on the other hand.... What you could do (conceivably), is give victory points to the French player for executing the Dyle plan. Number of units in certain hexes, etc, etc. OK, nothing to do with what is really in the French interests but, for the sake of a game and the historical situation and 'player' victory. Then, you could allow the German player the option of attacking like in WW1, attacking through the Ardennes, or maybe even a combo type attack, with different victory conditions and victory point hexes based on the option chosen (and the French player would not know which option is chosen). With this, the French player would not know what the Germans would be doing and would thus be sure to execute the Dyle plan. Another possibility, allow the French player the option of secretly replacing the French mindset with the more open possibility... with the resultant changes in victory conditions. Hmmm.... yeah.... not sure it would be all worth it and not sure if TOAW could handle something like this. There was one game..... released years ago by SSI... called Sons of Liberty...and the Saratoga scenario... where you had the problem of Gates' unwillingness to attack... and they gave the American player the option at the start of going as things were historically, getting limited participation from Gates, or almost complete cooperation from Gates as a third option.. and the British would not know which option was selected and this was thus significant in simulating the historical situation. Would be nice if more games had things like this for situations along these lines. Zaratoughda
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