TonyE -> RE: AI Improvements? (3/17/2009 4:51:58 PM)
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ORIGINAL: Kadorak I know this may be buried too deep in the code to be changed, but is there any chance of seeing AI improvements? I spent some time this morning thinking about how to answer this. I'm glad Brad jumped on it first since he gave the ideal short-mid term explanation. If you flush all the air defense birds when a strike is coming in, then the player will just split into two strikes and the second will decimate the target. That is the type of situation Brad is speaking about. The AI has to have quite a bit more knowledge and instruction about the situation in order to occasionally make a good decision. In the long term of course we want a smarter AI. We need a lot of help to get there. The last month or so Wombat, Buddha, Akula/Shark7 have put some real time into testing the beta builds. But we are all volunteers and it isn't always possible or fun to spend hours a day on a hobby fixing and checking things we don't care about. I would say maybe one out of five improvements it something I personally would bother to put into place, the rest are for the benefit of others. Making the sob story short, we need your help, and a lot of it if you want this game to progress any quicker. Where do AI improvements stand in the grand scheme of things? Not terribly high for those that have voiced their interests (via HarpGamer and other wishlists). The most requested item is partially AI, making the game do something with planes when they reach their long distance patrol points (ASW searches of various types, CAP racetracks, etc.). After that comes raising the limits on the number of items in each database annex. At that point we finally reach the tipping point for a re-written scenario editor. So major AI replacement is a long ways away but it will come sooner if more of you participate and take ownership in the process. Beta testing readme Beta testing forum Wishlists What the new map windows might look like also screenshots
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