Barb -> 3v2 game (Stock or BigB) (3/19/2009 7:54:34 PM)
|
As my current PBEM opponent is unreachable for two weeks now, I am playing with the idea to try 3v2 game to get into the situation, simulate Command structure, ... . This can also create good team for some future AE 3v2 games. Currently there are these command structures in my mind (A,B,C-allied, X,Y-japan) : 1. "standard" command division A - Pacific Ocean Areas, B - SWPAC (Australia, Philipines), C - CBI (China, India, Burma, DEI) vs X-Army (HI, Army air, vehicles, armament), Y-Navy (+Navy air production, shipyards) 2. probably slower, will make players "specialists" in their Branch, closer to reality A - Ground, B - Air, C - Naval vs X-Army (HI, Army air, vehicles, armament), Y-Navy (+Navy air production, shipyards) 3. this will be probably the slowest, most complicated, but also closest to reality A - POA strategic + POA Navy-Marines + SWPAC Ground + CBI Air B - SWPAC strategic + SWPAC Air + POA Ground + CBI Navy-Marines C - CBI strategic + CBI ground + POA Air + SWPAC Navy-Marines vs X - Japan, Kwantung, China, Southern Area, N. Guinea strategic + Army ground units + Navy Air + HI, Army air, vehicles, armament Y - Pacific strategic + Navy ground units + Navy Ships + Army Air + Navy air production, shipyards (for the 2nd and 3rd command structure: Japaned finished turn with replay will be sent to all three allied players at the same time, they will first work orders* for "subordinates", sent them to other players and only then the first allied player will give his orders tactically) *Like: POA CiC to 13th AF: Light/Heavy/AM/PM airfield attack requested, Buna, Solomons. Even if no 3v2 game will be started, you could share your oppinions about proposed command structures...
|
|
|
|