Minors decide winner? (Full Version)

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DodgyDave -> Minors decide winner? (4/3/2009 5:06:48 PM)

ok as France i am at war with Bremen and Wursburg, have taken their forces out and put a INF or MIL in each and moved on, then they decide they want to be free and tells me my forces have been moved to another controlled area?

sounds like a bug to me... especially since i am in dominant zone and not at war with Prussia who had control over Wursburg and England whom had surrendered to me already had Bremen...

and please make the Spanish AI become better at taking out Portugal, England almost always end up with it, due to AI not invading it...




obsidiandrag -> RE: Minors decide winner? (4/3/2009 5:18:06 PM)

Are you at war with the controlling Major Power?

Otherwise, you HAVE to leave a corps in the country until it becomes conquered by you else you will have a "Lapse of War" for being at war with the minor without a corps in the country and it will become a free state of the controlling major power.

If you look in the log it will state what happened to them, and this is my guess for the situation.

OD




DodgyDave -> RE: Minors decide winner? (4/3/2009 8:14:44 PM)

ahh so thats why heh, does explain alot i must say :) thanks




Trax -> RE: Minors decide winner? (4/3/2009 10:09:43 PM)

In a 1.05.05 game vs Ai, France does not have to leave a corps, only a garrison to hold a minor. It does not matter if France is at war with the controlling MP. One way or the other this is a bug, and has been reported on Mantis.




Ted1066 -> RE: Minors decide winner? (4/4/2009 8:55:17 AM)

Here's where I've found the issue arising:
1) you declare war on a minor
2) minor is supported by a major power you are not at war with
3) you move into the minor on your move and besiege the capital
4) you fail to breach and the game continues with the next phasing player's move
5) during the minor's major power move phase, the besieged garrison attempts to forage, fails and gets killed off entirely

At this point, when it gets to your next move phase, you figure you've won, drop off your garrison and move onto the next unwilling victim. The computer, on the other hand, does *not* recognize this as one complete turn of occupation of the minor's capital (i.e. your move to your next move phase) and so your exit from the capital is sufficient to trigger what the computer considers a "lapse of war". This, you're garrison is kicked out and the MP supporting the minor gets a free minor.

The workaround is to occupy the capital throughout your second move phase. I've found this is usually enough to trigger the conquered flag. If you're unsure, remain in the minor's capital. This is one of those things I keep hoping Marshall will address, as it is a rules deviation from the EiA boardgame.

Cheers,

Ted




pzgndr -> RE: Minors decide winner? (4/4/2009 1:08:23 PM)

quote:

The workaround is to occupy the capital throughout your second move phase. I've found this is usually enough to trigger the conquered flag.


This is not a workaround, it is a rule:

quote:

10.7 CONQUEST OF MINOR COUNTRIES
Conquests of minor countries are checked for after all major power sequences are completed. Control flags are changed to show the conquest of minor countries and their change of control. The control flags are changed only if the capital of the minor country was occupied during the previous month and the conqueror has maintained uninterrupted and unbesieged occupation for the entire current month. A newly conquered minor country is always marked with a conquered control flag.


If you assume you have occupation by leaving only a garrison and not maintaining a corps in the area for that second move phase, then you are going to lose the minor. I have lost minors several times due to carelessness. "Occupation" is not clearly defined in the EiANW rules or the original EiA rules. Perhaps we could clarify this rule for EiANW? And if the corps requirement is not being met for conquest, then as Trax says this is a bug and should be fixed.




NeverMan -> RE: Minors decide winner? (4/4/2009 4:48:36 PM)

What is unclear about this????

4.6.6 LAPSE OF WAR WITH MINOR COUNTRIES: If, during any Peace Step prior to the conquest of a minor country, any invading major power has no corps within that minor country, then that major power is considered to be no longer at war with the minor country and must be at war with the major power controlling it before he can attack it again. Any garrisons, cossacks and/or freikorps are repatriated as per 4.4.6.2. NOTE: For multi-districtminor countries (see 10.4), this applies if a secondary district has been conquered and there are no invading major power corps within the rest of that minor country.




Ted1066 -> RE: Minors decide winner? (4/5/2009 5:10:01 AM)

What I'm saying is unclear is the inconsistent behavior of the game. You CAN move into a minor you just declared war on, besiege and take the capital in your land phase AND vacate the following land phase, leaving only a garrison in the minors capital AND still conquer it. If what I posted previously occurs (they die off during their turn), you won't conquer it. This is inconsistent.

I agree with you that the best practice to take is to always leave a corps behind until the minor is conquered.

Cheers,

Ted




pzgndr -> RE: Minors decide winner? (4/5/2009 1:30:41 PM)

It certainly sounds like there is a bug. While the rules are clear, 10.7 could be more clear regarding the 4.6.6 corps requirement I referenced. While 4.6.6 mentions that the lapse of war check is made prior to the conquest of a minor country check, this could also be echoed in 10.7.




NeverMan -> RE: Minors decide winner? (4/5/2009 5:14:04 PM)


quote:

ORIGINAL: pzgndr

It certainly sounds like there is a bug. While the rules are clear, 10.7 could be more clear regarding the 4.6.6 corps requirement I referenced. While 4.6.6 mentions that the lapse of war check is made prior to the conquest of a minor country check, this could also be echoed in 10.7.


It doesn't need to be echoed because it's already been stated. That would be unnecessarily redundant (assuming any redundancy is necessary, which it's not).




NeverMan -> RE: Minors decide winner? (4/5/2009 5:15:09 PM)


quote:

ORIGINAL: Ted1066

What I'm saying is unclear is the inconsistent behavior of the game. You CAN move into a minor you just declared war on, besiege and take the capital in your land phase AND vacate the following land phase, leaving only a garrison in the minors capital AND still conquer it. If what I posted previously occurs (they die off during their turn), you won't conquer it. This is inconsistent.

I agree with you that the best practice to take is to always leave a corps behind until the minor is conquered.

Cheers,

Ted


Well, then it's a bug, wouldn't surprise me. The rules should follow 4.6.6 UNLESS there has been some "special enhancement" made by EiH in this case, I wouldn't know.




pzgndr -> RE: Minors decide winner? (4/5/2009 7:17:55 PM)

6.15, Lapse of War with Minor Countries, in the EiANW rules is not consistent with 4.4.6 in the original EiA rules because it does not include the phrase "during any Peace Step prior to the conquest of a minor country."  This should be clarified.  As it is, it is not clear in EiANW that the Peace Step checks lapse of war prior to conquest checks.  It is obviously doing this correctly, except for the corps check bug, but the issue has come up before with players being confused.  A little more clarity would be helpful.




NeverMan -> RE: Minors decide winner? (4/5/2009 8:10:04 PM)


quote:

ORIGINAL: pzgndr

6.15, Lapse of War with Minor Countries, in the EiANW rules is not consistent with 4.4.6 in the original EiA rules because it does not include the phrase "during any Peace Step prior to the conquest of a minor country."  This should be clarified.  As it is, it is not clear in EiANW that the Peace Step checks lapse of war prior to conquest checks.  It is obviously doing this correctly, except for the corps check bug, but the issue has come up before with players being confused.  A little more clarity would be helpful.


If there is something wrong with the EiANW rules then I would probably agree with you.. hell, there's A LOT wrong with the EiANW rules and it starts with this game being based on EiH and not EiA.




Marshall Ellis -> RE: Minors decide winner? (4/6/2009 2:12:36 PM)

This will be changed to help clarify in the manual but this is the same as standard EiA (Get up Neverman LOL!). You MUST have a corps present to prevent the lapse.




NeverMan -> RE: Minors decide winner? (4/6/2009 3:50:52 PM)

Yes, this should be reflected in the manual.

HOWEVER, I think they are saying that the lapse of war is currently broken and that you CAN INDEED conquer a minor without having a corps present, right guys?




Marshall Ellis -> RE: Minors decide winner? (4/6/2009 4:47:06 PM)

Nope, it should not be???





NeverMan -> RE: Minors decide winner? (4/6/2009 7:10:26 PM)


quote:

ORIGINAL: Ted1066

What I'm saying is unclear is the inconsistent behavior of the game. You CAN move into a minor you just declared war on, besiege and take the capital in your land phase AND vacate the following land phase, leaving only a garrison in the minors capital AND still conquer it. If what I posted previously occurs (they die off during their turn), you won't conquer it. This is inconsistent.

I agree with you that the best practice to take is to always leave a corps behind until the minor is conquered.

Cheers,

Ted


Marshall, I think this is what Ted is saying per his 2nd sentence.




Marshall Ellis -> RE: Minors decide winner? (4/7/2009 1:54:37 AM)

I cannot see this?
Is there an example?




NeverMan -> RE: Minors decide winner? (4/7/2009 2:01:34 AM)


quote:

ORIGINAL: Marshall Ellis

I cannot see this?
Is there an example?



Ted?




Ted1066 -> RE: Minors decide winner? (4/7/2009 5:28:46 AM)


quote:

ORIGINAL: NeverMan


quote:

ORIGINAL: Marshall Ellis

I cannot see this?
Is there an example?



Ted?


Gimme a bit of time and I will upload an example of this.

Ted




Ted1066 -> RE: Minors decide winner? (4/7/2009 5:47:53 AM)

OK, my findings:

In Jan 05, as France I DoW Modena, Savoy, Nassau, Munster, Bremen, move in on my land phase, besiege and win, leaving a 1 factor inf garrison.
In Jan 05, as France I DoW Berg, hamburg and Mecklenberg, move in and besiege, but fail to breach.
In a subsequent opponent land phase, the enemy garrison in Berg fails to forage and my corps is tossed into the city.

This can be seen in the attached game file, PostLCJan.zip, (post land combat January 05, with the current phase being the French 1805 Feb diplomacy phase).

continued in next post . . .




Ted1066 -> RE: Minors decide winner? (4/7/2009 5:56:27 AM)

Round 2:

In the Feb French Diplomacy phase I DoW a couple more minors around the ones I did in the Jan phase (Genoa and Romagna in Italy, Wurzburg and a couple others in the north).
In the French land phase, I move some of my corps. In particular, the corps from Savoy that successfully breached moves to Genoa to beseige there and the corps in Berg that did NOT successfully breach (but did starve the enemy garrison out) moves to Wurzburg to besiege there.

The end result is that ALL the minors I DoW'd in Jan switch to conquered, even though some of them only contain 1 factor inf garrisons in the minor's capital. This can be seen in the attached save game file, PostLCFeb.zip.

Conclusion: The current rules follow what is in the EiANW manual - "The control flags are changed only if the capital of the minor country was occupied during the previous month and the conqueror has maintained uninterrupted and unbesieged occupation for the entire current month." They do not follow the original EiA rules, though. It would seem from this test that Marshall's code is ok and behaving as per this ruleset, but, as I said, this rule is another deviation from the original EIA rules so take that as you may.

Cheers,

Ted




Marshall Ellis -> RE: Minors decide winner? (4/7/2009 3:20:08 PM)

I have looked at a few lapse situations and here is the sum of what happens:

You must leave a corps to prevent a lapse BUT here is where it is tricky:

After you have unbesieged control of the minor for one month then on the next month's land phase you pull your corps out then it will NOT lapse because the conquer phase is technically before the lapse check.

In standard EiA, the lapse check is at the peace(Diplomacy) step whereas the conquer step is at the end of the land/landcombat phase. That is where this behavior comes in.


Does this sound right?




NeverMan -> RE: Minors decide winner? (4/7/2009 3:38:48 PM)


quote:

ORIGINAL: Marshall Ellis

I have looked at a few lapse situations and here is the sum of what happens:

You must leave a corps to prevent a lapse BUT here is where it is tricky:

After you have unbesieged control of the minor for one month then on the next month's land phase you pull your corps out then it will NOT lapse because the conquer phase is technically before the lapse check.

In standard EiA, the lapse check is at the peace(Diplomacy) step whereas the conquer step is at the end of the land/landcombat phase. That is where this behavior comes in.


Does this sound right?


Good call, this sounds perfectly correct. Nice observation/interpretation.




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