pad152 -> RE: Disband/Withdraw System (4/11/2009 5:13:35 AM)
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quote:
ORIGINAL: jwilkerson Unfortunately there are differences between the air withdrawal system, the naval one and the land one. This is my fault as I did not require all the teams to handle in the same way. However, the scenario designer has total control over how the various features as used. It is not required to use withdrawals at all. Originally the IJA Land team wanted withdrawls to help model the upgrades of many Independent Mixed Brigades to full divisions. In stock this is modeled just by having both units - the brigades and the divisions. The AE team did not think this solution was very elegant. We wanted to be able to set the withdrawal date for the brigades and then bring in the divisions. Later, we asked for and got a TOE upgrade feature and also a unit rename feature. Used in combination these allowed us to switch the modeling of the upgrades of the brigdes to divisions from using the withdrawal feature to using the upgrade/rename features together. So the system has evolved and the use of the features with it. At this point I suspect the vast bulk of land unit withdrawals are on the Allied side. But there were IJA and IJN land units that were disbanded during the real war. These situations were examined on a case by case basis and decisions made within what the AE team felt were the best balance between historical accuracy and the limitations of the game system. So AE has three different withdraw methods (Land, Air, Sea), PP's can't be used for land unit withdraws, what about AIR and/or Sea units? quote:
global OFF switch for withdrawals Does the OFF switch for withdrawals, effect the upgrade of some units?
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