Shannon V. OKeets -> RE: Sea Areas and Ports (4/10/2009 10:52:52 PM)
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ORIGINAL: Froonp quote:
ORIGINAL: Fleming A ship sailing out of Derry: can you move it to the Faeroes Gap or to the Bay of Biscay or to both (my guess) Can only move it to the Faeroes Gap. Derry is a 1 sea area port. quote:
Some for A ship out of Belfast: 1 or both of the areas Both. Belfast is a 2 Sea Area Port. You can see the Sea Area Boundary entering the Belfast hex, which means that Belfast is in both Sea Areas. Note : The position of the port graphic itself is irrelevant. quote:
The confusion for me arises from the placement of the blue dividing line through the Isle of Man: it seems to run North of Belfast: does this mean that Belfast is only surrounded by the bay of biscay? The blue line stops in the hex of Belfast; why? Sea Area Boundaries all stop some pixels in the coastal hex they arrive in. quote:
Second example: Gibraltar is a port surrounded by two sea areas, right? Off course. quote:
What about Tangier: it seems that the blue line is indicating that is only surrounded by the sea area Cape St Vincent, correct? Wrong. Tangier is a 2 sea area port, same as Gibraltar. Tip : Only look at the HEX, not the PORT position to understand what sea area a port is adjacent too. We are talking of a Port HEX. quote:
To summarize; how does one know which port leads to which sea area(s). I understand rules 2.1.2 and 11.4 but I have a hard time getting these rules to work on the map. Explained above I believe. Yes. Of course Patrice has this all correct. You can get clarity on this by placing the cursor over a hex. One of the panels of the Main form shows all adjacent sea areas. This is true not only for port, but also for all coastal hexes and (obviously) sea areas themselves.
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