barbarossa2 -> What Could Be Next? (4/12/2009 11:15:27 PM)
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I am curious which period might interest some CoG:EE fans here other than me. Let's say you could take the CoG:EE engine and give it a new time period to play around in--using the same exact map. And, let's say that because things like supply, corps system, and even transportation function totally differently in many time periods, that we are limited to the following THREE periods, which one would you be interested in seeing a title on: 1. Europe 1618-1670 Think Thirty Years War, English Civil War, Polish Deluge, Russo-Polish War (1654-1667), Gustavus Adolfus, Wallenstein, a powerful Sweden, Poland, and Spain. I do have a concern that there is more than a little to change here...supply, religion, a nation's finances, even the military all looked significantly different here than by the time Napoleon came around--so it may be out of the question. Other problems include: 1. Civil Wars (I am not convinced that CoG:EE has adequate provisions for Civil Wars) 2. The Holy Roman Empire (I am not convinced that CoG:EE has the political abilities to deal with the Holy Roman Empire pre-1648). 3. The CoG:EE System has absolutely no provisions for mercenary armies. 2. Europe 1660-1700 Think siege of Vienna (1683), Anglo-Dutch Wars, Franco-Dutch Wars, the Nine Years War (War of the Grand Alliance) a powerful Sweden, Netherlands, and a powerful Polish-Lithuanian Union with its own mind. This is the period of the four discussed here that I am least familiar with. I do find many aspects of it interesting and worth exploring more, but I don't feel it would be a great super mod (though I may be wrong!). 3. Europe 1700-1740 Think War of Spanish Succession (1701-1714), The Great Northern War (1700-1721), the War of the Polish Succession (1733-1738), the Swedish invasion of Russia, Marlborough, the battles of Blenheim, Malplaquet, and Poltava. This is, arguably the era of the birth of modern warfare. With standing armies, military budgets, and more. Things that would have to be taken into consideration include: 1. It seems that advanced fortresses with many walls and guns should be harder to take due to the nature of warfare demonstrated on France's northeastern frontier and in the Netherlands. Additionally, each "city" in a provence may end up representing many cities and sieges could take longer or be unsuccessful, representing a general moving from one city to another to another take all of the major fortresses in an area. 2. It was relatively easy for armies to refuse battle. 3. Marching long distances was arguably tougher on armies due to some things I have read. Marches are also slower. It is a little like "Napoleonic War on A Leash". 4. Large armies were about half the size of Napoleonic armies. 5. Perhaps a tiny bit of additional work would have to be done to code for changing monarchs (Spain and Poland historically), as two of the named conflicts were really wars between the Bourbons and Habsburgs who were trying to place people they knew and trusted on the throne of a nation. I do not feel that CoG:EE does an adequate job of modelling this right now. (for instance, if France and England are at war over who will be on the Spanish throne, in the end, the Spanish player remains the Spanish player). -Interesting note: in Charles XII's Swedish army invaded Russia in 1707, they brought 40,000 men. From the descriptions of the campaign I have access to, it seems there was no real supply train or line and that most of the army was supplied (poorly) with "foraging". Of course, he ended up in the Ukraine with the Cossaks on his side (who wanted freedom from Russia) and lost to Peter the Great's reformed army at Poltava, instantly changing the balance of power in Europe. I put together a quick cover concept for this period, it is below. 4. Europe 1740-1780 Think Frederick the Great, the wars for Silesia, War of Austrian Succession (1740-48), Russo-Swedish War (1741-1743), Seven Years War (1756-1763), the "Forty-Five" Rebellion in Britain, Sweden and Poland in Decline. I think this period would require the fewest real changes. My only big concern for this period is that if Prussia gets unlucky and loses one war, they will lose their precious few provences! That would quickly put them out of the game. For that reason, I tend to lean towards, Europe 1700-1740. What do you think about these possibilities? And is there something else you would recommend trying with the same engine and map within the constraints of using a very similar army/corps, supply, and transportation system? The reason I ask is because it seems that even though titles like these won't sell nearly as many titles as a Napoleonic title would, some players will be starved for something new. Are you one of them? Like me? I mean, why do we get 3 US Civil War, 3 Napoleon, and 5 WW2 Theatre games a year? But nothing else? :) (I know what the answer is: Because they sell...but that doesn't mean there is no market for the other games if they can be produced at a reasonable cost :D) [image]local://upfiles/19419/07CD17C0563046B19D557DDD4134B188.jpg[/image]
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