Problem with Repairing BB's (Full Version)

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cverbrug -> Problem with Repairing BB's (4/13/2009 2:59:17 PM)

All,

I am aware there are two damage reduction die rolls involved for ships.

The inherent repair (ship + port size + AR + naval HQ) is rolled for every ship every turn.

The shipyard repair is based upon shipyard repair points being available. If the ship's durability rating is less than the number of shipyard repair points available in that port, then the ship will roll the die to see if it repairs one point. If it does, then the shipyard will expend repair points equal to the durability rating for that ship. If there are more shipyard repair points available, then another ship will attempt the same. This continues until all ships have tried or the available shipyard repair points are less than the durability rating for any ship in that port.

I have the BB Fuso in Maizuru, a Size 8 Port with a large shipyard (110 size). There are for many turns already 480 repair points in the base.
The Port is in range (<10 hexes) of the Combined Fleet HQ, and is well supplied (> 10k supplies).
There are no other damaged ships in the port, and neither are there any TF present there.

As you can see in the enclosed picture I am having serious problems in getting the ship repaired…

What I am missing here? Logically I should be able to see PER TURN 1-2 inherent repairs and even 1-2 additional repairs.
At best I am seeing 1 point of repair every 5 turns or more.
This does not seem normal, is this a bug, or is there anything else I can do to improve these repairs?

Thanks




Terminus -> RE: Problem with Repairing BB's (4/13/2009 3:01:29 PM)

What enclosed picture?




Shark7 -> RE: Problem with Repairing BB's (4/13/2009 3:07:09 PM)

First off, you probably want more supplies. 20k is usually the minimum I keep at a major repair base. That usually seems to help.




Yamato hugger -> RE: Problem with Repairing BB's (4/13/2009 3:10:09 PM)

Sometimes the repair routine seems to "forget" that a ship is there. Put it in a TF for a turn and re-disband. See if that helps.




USSAmerica -> RE: Problem with Repairing BB's (4/13/2009 3:15:56 PM)

I don't see a picture, but you don't normally see 1-2 repairs, with 1-2 additional repairs per turn.  You actually have 1-2 + 1-2 CHANCES of a damage point being repaired.  It is theoretically possible to repair 4 damage points in one turn, but I dont' know that anyone has actually seen it for a BB, even in San Francisco harbor.  I'm repairing several BB's at West Coast ports in my game after Pearl Harbor damage, and I have seen about 1 point repaired per BB every 2-3 days on average. 

By clearing out any other damaged ships, maxing out the port size, adding up to 4 AR's in the port, and having a Naval HQ there, you can maximize your number of CHANCES to repair a damage point, but the ship still has to make that ( unknown percentage chance ) die roll for every point it attempts to repair.




castor troy -> RE: Problem with Repairing BB's (4/13/2009 3:18:12 PM)

If you´re doing 10-15 sys points of repair/month on a BB I would say you´re doing pretty good. Below 10 and you´re doing not so good. All about die rolls...




John Lansford -> RE: Problem with Repairing BB's (4/13/2009 4:14:30 PM)

I'm not so sure that having the AR's in a big shipyard repair port actually helps to repair the ships.  AR's help port repairs, not shipyard repairs, and if the port's already at 8-9 then the AR doesn't do anything at all.  I put the AR's in size 6-7 ports to boost their ability and it appears to work.  When they're in the big ports I never see any change in repair speed; that makes sense too, because while the AR's are floating repair shops, their contribution to a huge port like Pearl Harbor or San Francisco is miniscule compared to the overall port's ability to repair ships.




Mistmatz -> RE: Problem with Repairing BB's (4/13/2009 4:22:29 PM)

There are dice rolls involved. Lots of them...




2ndACR -> RE: Problem with Repairing BB's (4/14/2009 12:00:00 AM)

You need to put a Fleet HQ in that port......it helps your chances......say the 8th Fleet HQ.

I use Kure (base next to Hiroshima) for BB repairs, they have 2 AR, fleet HQ and 20,000+ supply.......Maizur is used to repair all my banged up transports and AK's I save during invasions......Shanghai is used for CV's and CA's......DD's go to the smaller bases.

I will usually see 1 point repair every other turn or so........very, very rarely do I see better than that.




cverbrug -> RE: Problem with Repairing BB's (4/14/2009 10:46:38 PM)

So actually the "Command Range" of a Fleet/Naval HQ does not count?

What I eman, is the Fleet HQ only affecting the port/hex where it is actually located, or does it contribute to all ports within its command range?




rtrapasso -> RE: Problem with Repairing BB's (4/15/2009 12:36:34 AM)


quote:

ORIGINAL: cverbrug

So actually the "Command Range" of a Fleet/Naval HQ does not count?

What I eman, is the Fleet HQ only affecting the port/hex where it is actually located, or does it contribute to all ports within its command range?


AFAIK, only the base the HQ is located, but i've never seen an experiment run on this.




aprezto -> RE: Problem with Repairing BB's (4/22/2009 5:00:09 AM)


quote:

ORIGINAL: 2ndACR

You need to put a Fleet HQ in that port......it helps your chances......say the 8th Fleet HQ.

I use Kure (base next to Hiroshima) for BB repairs, they have 2 AR, fleet HQ and 20,000+ supply.......Maizur is used to repair all my banged up transports and AK's I save during invasions......Shanghai is used for CV's and CA's......DD's go to the smaller bases.

I will usually see 1 point repair every other turn or so........very, very rarely do I see better than that.


I'd agree with 2ndACR, he has lots of swordfish torpedo holes to repair in his, so he should be a master!




Avenger -> RE: Problem with Repairing BB's (5/10/2009 5:57:32 AM)

I never see even decent repair rates with a single ship in port. With one ship all alone in a port I always see the repair points max out.

With 40 ships awaiting repairs I always use repair points on something.

As far as I know each ship gets to roll the dice. If it fails the roll then nothing gets repaired.





stuman -> RE: Problem with Repairing BB's (5/10/2009 9:49:19 PM)

The best I have ever seen as regards repairing a BB is when I went to great lengths in Frisco to maximize conditions there. NO other ships, maximum points built up,  close to 1 million supplies, and still there were only a few times where a solo BB was repaired by 1 point several days in a row. There were a couple of days where I noted 2 repair points in a single day. And many days when nothing happened even in ideal circumstances. In one month, the best I achieved was 18 points of repair.  But I didn't use SF for anything else at all, which is for me not worth it. It was agianst the AI and I was just curious. This was my BB that was in worst shape, so it was still at low 70s damage by the end of the month [8|]

I would be curious if anyone has achieved better results under different circumstances. I have to believe that 18 points in one moth is close to the best you can reasonably expect.




Major Ball -> RE: Problem with Repairing BB's (5/11/2009 5:55:09 AM)


quote:

ORIGINAL: stuman

The best I have ever seen as regards repairing a BB is when I went to great lengths in Frisco to maximize conditions there. NO other ships, maximum points built up,  close to 1 million supplies, and still there were only a few times where a solo BB was repaired by 1 point several days in a row. There were a couple of days where I noted 2 repair points in a single day. And many days when nothing happened even in ideal circumstances. In one month, the best I achieved was 18 points of repair.  But I didn't use SF for anything else at all, which is for me not worth it. It was agianst the AI and I was just curious. This was my BB that was in worst shape, so it was still at low 70s damage by the end of the month [8|]

I would be curious if anyone has achieved better results under different circumstances. I have to believe that 18 points in one moth is close to the best you can reasonably expect.


That sounds about right. I have similar results and that is without a Naval HQ. I tend to keep enough ships in San Fransico so my ship points always stay above 300 or so if I happen to get maximum repair that turn. No need to keep maximum ships points for 1 ship though as this just wastes surplus ship points. Sometimes I can go 2 or 3 turns with no repair and then I will get a double point reduction or multiple single point reductions.

I keep all my AK and AP repairing in San Diego no matter how many I have for repair becasue you can get away with not having them for a while. You main combat ships you need repaired ASAP. I never Max out Los Angles, SF or Seattle.




bush -> RE: Problem with Repairing BB's (5/11/2009 2:20:46 PM)

My experience has been that having AR's in an already large port while trying to repair a single ship gives you negligible bang for your buck. However, in a smaller port, OR, while repairing several (to many) shipsat a large port it does help.




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