RE: Necessity for WitP with AE? (Full Version)

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ool -> RE: Necessity for WitP with AE? (4/17/2009 6:26:24 PM)

Yes but will they be worth a damn or just gamey? It can't be easy to hit the right balance to make the Ai playable and reasonable in the historical context.




Andy Mac -> RE: Necessity for WitP with AE? (4/17/2009 6:31:42 PM)

Yup the AI script editor is available and I am expecting lots of modded AI scripts - frankly lots of people will do them and there is NO excuse for any modder doign a what if scenario not to include a working AI !!!

Its a PITA but the tool is there to do it.

Everyoine on the team has contributed on the AI after release its far far from just me and Brady I am not going to name names but everyone has been involved because no one has been un involved.

I 'may' after release make some of my testing AI scripts avalaible for folks that want them but I am sure they can be improved on by the modding crowd. Getting the scripts done is 30 minutes work making sure they work as advertised - ah thats the trick !!!

Personally the AI being accesible is high on the AE improvement list for me 




ChickenOfTheSea -> RE: Necessity for WitP with AE? (4/17/2009 8:03:54 PM)


quote:

ORIGINAL: Andy Mac

Personally the AI being accesible is high on the AE improvement list for me 


I agree. This is a very creative community and I think between AE, AI mods of AE, AE mods, and AI mods of AE mods, this game will not get stale until I am well into senility. By then, I can play the same scenario over and over again because I won't remember what happened the last time.




jwilkerson -> RE: Necessity for WitP with AE? (4/17/2009 9:10:22 PM)

Right, at a high level we really did three things with the AI for AE.

01 - Wrote a new AI processor to enable AI designers to better control what happens and what does not happen.

02 - Esposed the AI scripting in the editor - so that any budding AI designer can have a go at using the same tool we used to build the official AI.

03 - Tested and tweaked and tested and tweaked ad nausium until we got the results we wanted.





undercovergeek -> RE: Necessity for WitP with AE? (4/17/2009 10:41:23 PM)


quote:

ORIGINAL: jwilkerson

Right, at a high level we really did three things with the AI for AE.

01 - Wrote a new AI processor to enable AI designers to better control what happens and what does not happen.

02 - Esposed the AI scripting in the editor - so that any budding AI designer can have a go at using the same tool we used to build the official AI.

03 - Tested and tweaked and tested and tweaked ad nausium until we got the results we wanted.




hoping its not grammatical but everything youve mentioned is in the past participle - can we assume from this that all the AI work is done?




Terminus -> RE: Necessity for WitP with AE? (4/17/2009 10:53:41 PM)

You know what they say about assuming...[;)]




undercovergeek -> RE: Necessity for WitP with AE? (4/17/2009 11:04:06 PM)


quote:

ORIGINAL: Terminus

You know what they say about assuming...[;)]


assuming makes an ass out of you and ming?

terminus..... now i dont want to say Flash Gordons nemesis is an ass, and that only leaves you in this cliche!! [:'(]




Terminus -> RE: Necessity for WitP with AE? (4/18/2009 12:07:18 AM)

An ass I may be, but this ass just installed a new AE build on his computer... Byeeee...[:'(][;)][:D]




witpqs -> RE: Necessity for WitP with AE? (4/18/2009 12:17:31 AM)


quote:

ORIGINAL: Terminus

An ass I may be, but this ass just installed a new AE build on his computer... Byeeee...[:'(][;)][:D]


You are one evil, teasing mule. [:-]




Yamato hugger -> RE: Necessity for WitP with AE? (4/18/2009 2:15:16 AM)

Whats AE?




witpqs -> RE: Necessity for WitP with AE? (4/18/2009 2:19:30 AM)

MuleEnvy - only spelled different.




jwilkerson -> RE: Necessity for WitP with AE? (4/18/2009 3:07:23 AM)


quote:

ORIGINAL: undercovergeek


quote:

ORIGINAL: jwilkerson

Right, at a high level we really did three things with the AI for AE.

01 - Wrote a new AI processor to enable AI designers to better control what happens and what does not happen.

02 - Esposed the AI scripting in the editor - so that any budding AI designer can have a go at using the same tool we used to build the official AI.

03 - Tested and tweaked and tested and tweaked ad nausium until we got the results we wanted.




hoping its not grammatical but everything youve mentioned is in the past participle - can we assume from this that all the AI work is done?


I could clarify by saying that all the AI work that we have done - has been done in the past.
[:)]




TOMLABEL -> RE: Necessity for WitP with AE? (4/18/2009 5:30:53 AM)


quote:

ORIGINAL: jwilkerson


quote:

ORIGINAL: undercovergeek


quote:

ORIGINAL: jwilkerson

Right, at a high level we really did three things with the AI for AE.

01 - Wrote a new AI processor to enable AI designers to better control what happens and what does not happen.

02 - Esposed the AI scripting in the editor - so that any budding AI designer can have a go at using the same tool we used to build the official AI.

03 - Tested and tweaked and tested and tweaked ad nausium until we got the results we wanted.




hoping its not grammatical but everything youve mentioned is in the past participle - can we assume from this that all the AI work is done?


I could clarify by saying that all the AI work that we have done - has been done in the past.
[:)]




Thanks for the clarification, Joe! I had thought I remembered that AE had an AI component to it. Thank goodness that is behind us now!!!!




Terminus -> RE: Necessity for WitP with AE? (4/18/2009 8:32:48 AM)

But I fear poor ol' AndyMac will never be quite the same again...[:D]




Apollo11 -> RE: Necessity for WitP with AE? (4/18/2009 3:09:21 PM)

Hi all,

quote:

ORIGINAL: jwilkerson

Right, at a high level we really did three things with the AI for AE.

01 - Wrote a new AI processor to enable AI designers to better control what happens and what does not happen.

02 - Esposed the AI scripting in the editor - so that any budding AI designer can have a go at using the same tool we used to build the official AI.

03 - Tested and tweaked and tested and tweaked ad nausium until we got the results we wanted.




Great - thanks Joe and all other hard working WitP-AE people - we are all grateful! [:)][&o][&o][&o]


BTW, have you guys run long AI vs. AI games?

My friend Oleg Matsruko (he used to pos here a lot) tested AI when original WitP first came many years ago - he used his computers at nights at his office. He showed me that in days/weeks needed to finish the WitP things very much so played like original WWII in Pacific...

Is that still the same?

Are the any other than "follow the history" possibilites for AI?


Thanks in advance!


Leo "Apollo11"




Czert -> RE: Necessity for WitP with AE? (4/18/2009 3:34:50 PM)

The better AI, better for players. I dunno how many players plays PBEM, but I think majority of players play only agains AI. Cant wait for testing this new AI.
And if will be here that AI will sugest you which thing to make next....(simply AI vs AI with human supervision) - this can help/teach  players how to play or what thinks not to overlook.




jwilkerson -> RE: Necessity for WitP with AE? (4/18/2009 4:52:59 PM)


quote:

ORIGINAL: Apollo11

BTW, have you guys run long AI vs. AI games?




Many, many, many.




Terminus -> RE: Necessity for WitP with AE? (4/18/2009 6:19:16 PM)

By the dozen... A 1945 AI savegame recently circulated around the team...

(NOTE: The above post in no way implies that work on the AI or the rest of the project is due to be completed within the immediate temporal frame[:'(]).




witpqs -> RE: Necessity for WitP with AE? (4/18/2009 7:06:58 PM)

So you're saying it's done? Yippee!




Terminus -> RE: Necessity for WitP with AE? (4/18/2009 7:29:22 PM)

No, that's not what I'm saying, as per the text of my post...




Andy Mac -> RE: Necessity for WitP with AE? (4/18/2009 8:07:41 PM)

Nope at least one nasty bug came out of the AI v AI save that Terminus is referring to we are still looking




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