RE: The Offensive Chit (Full Version)

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Mad Russian -> RE: The Offensive Chit (4/20/2009 11:36:50 PM)


quote:

ORIGINAL: sajbalk

If you rail the HQ, you do lose the re-org ability.




Is the same true if you air transport or naval move an HQ? Do they lose their re-organizational abilities as well?

Good Hunting.

MR




paulderynck -> RE: The Offensive Chit (4/20/2009 11:59:14 PM)

You cannot ATR an HQ. If you naval move one, it makes no difference and that is a classic good example of combining action limits to good effect. FREX: CW transports a US HQ that uses a Land O-Chit.




Mad Russian -> RE: The Offensive Chit (4/21/2009 12:26:43 AM)


quote:

ORIGINAL: paulderynck

You cannot ATR an HQ. If you naval move one, it makes no difference and that is a classic good example of combining action limits to good effect. FREX: CW transports a US HQ that uses a Land O-Chit.


I need to get a copy of the rules downloaded......[X(]

Good Hunting.

MR




gridley -> RE: The Offensive Chit (4/21/2009 1:27:34 AM)

quote:

ORIGINAL: Mad Russian


I need to get a copy of the rules downloaded......[X(]

Good Hunting.

MR

Does your computer have Microsoft Word? If you do I can show you how to get the rules very easily.




Mad Russian -> RE: The Offensive Chit (4/21/2009 2:34:35 AM)


quote:

ORIGINAL: gridley

quote:

ORIGINAL: Mad Russian


I need to get a copy of the rules downloaded......[X(]

Good Hunting.

MR

Does your computer have Microsoft Word? If you do I can show you how to get the rules very easily.


Yes, it does all the MS Office functions.....[X(].....now if I could only learn to open them....[8|]

Fire when ready Gridley! [&o]

Good Hunting.

MR




willycube -> RE: The Offensive Chit (4/21/2009 3:08:47 AM)


quote:

ORIGINAL: gridley

quote:

ORIGINAL: Mad Russian


I need to get a copy of the rules downloaded......[X(]

Good Hunting.

MR

Does your computer have Microsoft Word? If you do I can show you how to get the rules very easily.


Russian are you referring to the Raw from ADG for WIF?

Willy





gridley -> RE: The Offensive Chit (4/21/2009 4:46:34 AM)


quote:

ORIGINAL: Mad Russian

Yes, it does all the MS Office functions.....[X(].....now if I could only learn to open them....[8|]

Fire when ready Gridley! [&o]

Good Hunting.

MR


OK, then here we go...

This link takes you to the ADG site. Down the left hand side is a button called Downloads (at the bottom)...go there. Once on the download page scroll down a bit, just below the 7 ages stuff, till you see :

World in Flames
Aug 2004

Just to the right of that is:

Word Document
(631kb)

Just press the words "word document"...boom it will then ask if you want to open or save it. Just remember where you save it when you do.[;)] This covers rule 1 to 23, almost 100 pages so give it a bit for it to open.


Now for rule 24 to 27 we have to scroll down about a half a page from the file you just did to where it says:

Scenario RTF

Right next to that on the right is a file called Scenariotxt.doc. Click on that and do the same as you did for the first file.

There is also a zipped setup file. If you can unzip files download it too, it's just above the sceanrio file you just did, it's called 30setup.zip.

Now you are good to go.[:)]




Shannon V. OKeets -> RE: The Offensive Chit (4/21/2009 5:15:55 AM)


quote:

ORIGINAL: gridley


quote:

ORIGINAL: Mad Russian

Yes, it does all the MS Office functions.....[X(].....now if I could only learn to open them....[8|]

Fire when ready Gridley! [&o]

Good Hunting.

MR


OK, then here we go...

This link takes you to the ADG site. Down the left hand side is a button called Downloads (at the bottom)...go there. Once on the download page scroll down a bit, just below the 7 ages stuff, till you see :

World in Flames
Aug 2004

Just to the right of that is:

Word Document
(631kb)

Just press the words "word document"...boom it will then ask if you want to open or save it. Just remember where you save it when you do.[;)] This covers rule 1 to 23, almost 100 pages so give it a bit for it to open.


Now for rule 24 to 27 we have to scroll down about a half a page from the file you just did to where it says:

Scenario RTF

Right next to that on the right is a file called Scenariotxt.doc. Click on that and do the same as you did for the first file.

There is also a zipped setup file. If you can unzip files download it too, it's just above the sceanrio file you just did, it's called 30setup.zip.

Now you are good to go.[:)]

Or you could read the first post on the last of the TOP threads in this forum, which gives you direct links. Some of the posts which follow have a few comments about those files too.




alorbea -> Apply Offensive Chit (5/27/2014 4:34:58 PM)

Hi there,
Can anyone give me an explanation on how to apply the offensive chits. I've selected the HQ performing a land action but can't double the my attacking chits. I know the rules, but don't know how to actually apply it. I haven't found how to do it in the tutorials and rules. I'm a bit lost, only 4 days with it.
Thanks,
Alvaro




Centuur -> RE: Apply Offensive Chit (5/27/2014 4:55:33 PM)

You have to allocate the use of offensive chits during the choose action segment. Apart from choosing Land, combined, naval, air of pass actions, there are checkboxes for using an offensive chit (either to reorganise all HQ's at that moment, or to use it in one of the actions).




Courtenay -> RE: Apply Offensive Chit (5/27/2014 5:07:02 PM)

I think alorbea has already selected a land O-chit action.

To double units during a land O-chit, left-click on each unit you want to double, and select the "Land Unit" menu item. If the unit is eligible to be doubled, MWiF will let you double it here. If you change your mind, you can go back to the menu and undouble it, so you can double something else. MWiF will count how many doublings you have used.

This same mechanic is used to implement the ENG river crossing bonus: first left-click on the engineer, tell MWiF that you are using the bonus, and then left click on which units stacked with the engineer are using the bonus. Note that MWiF will not assume anything -- if you don't tell it a unit is using the river crossing bonus, MWiF will halve the unit, even if it is the only unit stacked with an engineer that is using the bonus.




Shannon V. OKeets -> RE: Apply Offensive Chit (5/27/2014 7:07:05 PM)

To follow up on what Courtenay said,

You should read about the Units Menu in the Players Manual. What menu items are shown is dynamic, depending on the unit type and phase/subphase of the game. Land units may have items for using special Eng and HQ benefits, naval units for loading units/cargo, and air units for flying as bombers or night missions.




alorbea -> RE: Apply Offensive Chit (5/28/2014 11:29:59 AM)

Thanks for the fast replies!
IŽll check it later today.
Courtnay, you were right, I had already selected the land O-chit action. Thanks for the explanation on doubling for engineers, I didnŽt come across that yet.
Shannon, thanks for the location of the information in the manual and the concept of the dynamic menus, this clears a lot of other points I had my doubts with.
Centuur, I apreciate your reply too, although I had no problems with that. Thanks anyway




alexvand -> RE: Apply Offensive Chit (5/28/2014 5:20:52 PM)

I may have missed it but I didn't see anyone mention the one - two punch of having the CW us it in an Air and the US use it in a land. Or vica versa.

Can be really powerful. Although I seem to prefer using them in Supercombineds.




AlbertN -> RE: Apply Offensive Chit (5/31/2014 3:53:56 PM)

Hmm given I've not played the game (at all!) but only saw tutorials for now.

Does not it imply the Allies with 2 offensive chits per turn from '43 onward faceroll everything on their way? The ability to move unlimited land, naval and air forces for 2 impulses per round looks quite amazing compared to what the Axis can put up against.




Courtenay -> RE: Apply Offensive Chit (5/31/2014 4:05:41 PM)

The problem the Allies face at the end of the war is that they have two enemies: the Axis and the clock. The clock can be far more unforgiving. If the Axis has not won the war by 1942, it will eventually lose. The key word in that sentence is "eventually". How long will it it take? If it takes too long, the Axis will lose the war, but win the game. If the Allies did not have their O-chits, the Axis would almost always win, unless they had a complete disaster. (For a complete Axis disaster, see my after action report, which is a good demonstration of how not to play the Axis.)




alexvand -> RE: Apply Offensive Chit (5/31/2014 10:58:58 PM)


quote:

ORIGINAL: Cohen

Hmm given I've not played the game (at all!) but only saw tutorials for now.

Does not it imply the Allies with 2 offensive chits per turn from '43 onward faceroll everything on their way? The ability to move unlimited land, naval and air forces for 2 impulses per round looks quite amazing compared to what the Axis can put up against.


It's still not enough. The Allies often don't have enough time even with supercombineds.




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