chs problem? (Full Version)

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cyqq -> chs problem? (4/17/2009 11:42:40 PM)

I'm playing a CHS full game vs another human. Lunga is just a beach at the beginning. I (allies) have had over 30 engineers there and 15000 supplies for over a week. Nothing is expanding (port, airfield, or forts) no matter what I do. Any ideas? Is this a known bug?

Thanks in advance




khyberbill -> RE: chs problem? (4/17/2009 11:54:44 PM)

quote:

I'm playing a CHS full game vs another human. Lunga is just a beach at the beginning. I (allies) have had over 30 engineers there and 15000 supplies for over a week. Nothing is expanding (port, airfield, or forts) no matter what I do. Any ideas? Is this a known bug?

Thanks in advance

I have that and more at Christmas Island (IO) and after a year it is a level 1 airfield, 43% to lvl 2. I suspect those places that start out (0) are really zeros.




jcjordan -> RE: chs problem? (4/18/2009 3:44:06 AM)

There's 2 kinds of eng in CHS - combat & construction, combats don't construct anything. Also since you're Allied move something like a SeeBee unit there that has construction vehicles & you should start to see it grow. If you expand only one thing at a time it seems to work better.




rtrapasso -> RE: chs problem? (4/18/2009 4:59:17 AM)


quote:

ORIGINAL: jcjordan

There's 2 kinds of eng in CHS - combat & construction, combats don't construct anything. Also since you're Allied move something like a SeeBee unit there that has construction vehicles & you should start to see it grow. If you expand only one thing at a time it seems to work better.

Actually, this happens in all versions of WITP, i think...




cyqq -> RE: chs problem? (4/18/2009 6:00:18 AM)

thanks, I'll check. More to learn every day......[&o]




n01487477 -> RE: chs problem? (4/19/2009 3:12:20 AM)

 
30 engineers -- that is nothing for a beach ! An 0(0) takes 20X the amount to repair compared to a 0(1) ... come back when you have 200+ engineers doing nothing.





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