Anthropoid -> RE: See Through Buildings (4/26/2009 7:05:03 PM)
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ORIGINAL: Platoon_Michael quote:
All maps are currently under review. Thank-You Can you tell us if it's just the codding of buildings that are being looked at or is LOS over Terrain also being reviewed? I'm not sure if it WAD or BUG but I too am having _very_ annoying experiences with LOS. Perhaps it is just WAD, in which case this is more a comment on "why doesn't the game work _insert function." In forested, hilly terrain (e.g., Liefrange) I find it VERY hard move my units forward through the forest to get a clear shot. I move my unit forward at a crawl toward the spot that says it is 47 m high, the highest spot seemingly on the whole map, and roughly adjacent to a couple trees. Once there my unit cannot hit the hills on the other side, but amazingly the AI can hit me! Since the AI is obviously so good at finding those high-open spots where he can shoot right through the trees to hit far away targets, why don't MY guys work that way too? I tell them to go to an area, but intead of getting ideally positioned so that they can maximize the LOS from the area, they get right behind frickin' trees! [:@]
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