How to select the right Squadron Leader? (Full Version)

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Long Lance -> How to select the right Squadron Leader? (4/30/2009 7:11:10 PM)


A little mysterious to me: DB and TB are single engine planes, so their pilots should be suited to command Fighter Sqds?

Is it recommended to use comanders with High Naval skills, but suited for Patrol Formations, for Level Bombers assigned to Naval strikes?

Another question: Why are my resources completely f@@@ed up even though I have plenty of them and plenty of AKs sitting in Kobe.

Forget about question 3. Agent Smith was wrong. Never let a machine do a men's job, at least in WitP.

Thanks for your answers!






Barb -> RE: How to select the right Squadron Leader? (4/30/2009 7:18:09 PM)

Well depends on what you need:
Press attack against all odds? You need an aggresive leader.
Get edge in A2A? Air skill is what you need.
Need high morale/training unit? High inspiration is way to go.

Naval skill, ground skill and administration ratings dont get into actual combat, but I tend to have Naval skill for patrols/torpedo bombers and ground skill for ground attacking planes [:)]




USSAmerica -> RE: How to select the right Squadron Leader? (4/30/2009 7:24:12 PM)

quote:

ORIGINAL: Barb

Well depends on what you need:
Press attack against all odds? You need an aggresive leader.
Get edge in A2A? Air skill is what you need.
Need high morale/training unit? High inspiration is way to go.

Naval skill, ground skill and administration ratings dont get into actual combat, but I tend to have Naval skill for patrols/torpedo bombers and ground skill for ground attacking planes [:)]



Naval Skill and Ground Skill don't come into play in combat?

If this is true, it will be my "something new" I've learned today. [:)]

I often sort the available squadron leaders by Inspiration, and then work from there. [;)]




Barb -> RE: How to select the right Squadron Leader? (4/30/2009 11:44:19 PM)

Well, I am not sure, no tests were run to confirm this I think. Only someone who see the code could say how it really is. What I wrote was based on this:

http://witp.kodapa.com/index.php?title=Operational_Checklists_%26_Decision_Criteria#Air_Group_Leaders

(It would be nice if Naval skill will have some impact on ships reported, attack succes, and so on...)




Long Lance -> RE: How to select the right Squadron Leader? (5/1/2009 11:55:54 AM)

But there is always a recommendation that says for example Commander XYZ is best suited to command a Patrol Squadron
.
Do I have any penalties for selecting XYZ for a Fighter or Bomber or whatever Squadron?




stuman -> RE: How to select the right Squadron Leader? (5/1/2009 2:59:57 PM)

I do not think that the reccomendations have any in game effect.




Chris21wen -> RE: How to select the right Squadron Leader? (5/1/2009 3:26:38 PM)

There is a list of Leader Qualities around somewhere that was originally produced by Mike Woods. I can't remember where it is as someone else sent it to me but this is an extract for air units.


Air Group Leaders

Selecting leaders for air groups is a fairly complex task. Most aircraft can perform multiple roles, so leader selection criteria must include consideration of how the air group will be employed.

Notes on Air Group Operations Influenced by Leader Qualities
• Pilot experience affects operational losses.
• Air groups with morale < 50 must pass a morale test before flying an offensive mission. If the test is failed, no aircraft will fly.
• Air groups flying Naval Search, ASW Patrol, or CAP must pass two morale tests before flying. Each morale test failed reduces the number of aircraft flying by 25%.
• Level Bombers must pass three tests before flying an offensive mission. Each test failed reduces the number of aircraft flying by 25%:
o Experience test.
o Test against the leader’s Air Skill.
o Morale test.
• Pilot experience affects the chances to find the target in a strike mission.
• Pilot experience affects air-to-air combat results.
• Leader’s air skill affects results in air-to-air combat.
Note that Surface Skill, Land Skill, Administration Skill, and Aggression play no role for Air Group Leaders (at least according to the Code Writers).

CAP as Principle Role
This includes Fighters, Fighter-Bombers, Night-Fighters, and Float-Fighters. Assign leader using these priorities:
• Inspiration – Influences the number of CAP aircraft that will fly. Influences air group morale recovery.
• Air Skill – Influences the air-to-air combat results.
• Leadership – Influences the air group’s experience gain.
• No other skills or qualities have any influence.

Offensive Missions as Principle Role (except Level Bombers)
Missions include Airfield Attack, Port Attack, Naval Attack, Ground Attack, Sweep, and Recon. Air Groups include includes Fighters, Fighter-Bombers, Night-Fighters, Float-Fighters, Dive Bombers, Torpedo Bombers, Float Planes, Patrol, and Recon. Assign leader using these priorities:
• Inspiration – Influences the number of strike and patrol aircraft that will fly. Influences air group morale recovery.
• Leadership – Influences the air group’s experience gain.
• Air Skill – Influences results in air-to-air combat.
• No other skills or qualities have any influence.

Level Bombers with Offensive Missions as Principle Role
Missions include Airfield Attack, Port Attack, Naval Attack, Ground Attack, and Recon. Assign leader using these priorities:
• Inspiration – Influences the number of strike aircraft that will fly. Influences air group morale recovery.
• Air Skill – Influences the number of strike aircraft that will fly.
• Leadership – Influences the air group’s experience gain.
• No other skills or qualities have any influence.

Patrol Missions as Principle Role
Missions include Naval Search and ASW Patrol. Air Groups include Dive Bombers, Torpedo Bombers, Float Planes, level bombers, Patrol, and Recon. Assign leader using these priorities:
• Inspiration – Influences the number of patrol aircraft that will fly. Influences air group morale recovery.
• Leadership – Influences the air group’s experience gain.
• Of small import, Air Skill influences results in air-to-air combat (aircraft can be intercepted by CAP, but this is unlikely).
• No other skills or qualities have any influence.

Transport Missions as Principle Role
Missions include Supply Transport and Troop Transport. Air Groups include Transports, Patrol, and Level Bombers. Assign leader using these priorities:
• Inspiration –Influences air group morale recovery.
• Leadership – Influences the air group’s experience gain.
• Of small import, Air Skill influences results in air-to-air combat (aircraft can be intercepted by CAP, but this is unlikely).
• No other skills or qualities have any influence.

Training Mission as Principle Role
This includes all air groups. Assign leader using these priorities:
• Leadership – Influences the air group’s experience gain.
• Inspiration –Influences air group morale recovery.
• Of small import, Air Skill influences results in air-to-air combat (aircraft can be intercepted by CAP, but this is unlikely).
• No other skills or qualities have any influence.

Assign leader using these priorities:
• Leadership – Influences the air group’s experience gain.
• Inspiration – Influences the number of strike and patrol aircraft that will fly. Influences air group morale recovery.
• Air Skill – Influences the number of strike aircraft that will fly.
• No other skills or qualities have any influence.




Long Lance -> RE: How to select the right Squadron Leader? (5/4/2009 7:33:58 PM)

Thanks to all who contributed!




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