umbro -> RE: Toss Supply for 1.05 (5/1/2009 7:12:02 PM)
|
A couple of points: 1) As a scenario designer you can model what you desire by setting ammo levels to 100% and recommending players not use the Command and Control option. 2) The Command Range of an HQ is not a cliff edge, beyond which a unit is completely OOS, rather it is a probability curve based on the units distance from its parent HQ. Furthermore OOS does not really mean out of supply, it simply means reduced combat effectiveness. Surely you do not suggest that a soviet tank battalion spread over 15km should have the same combat effectiveness as one operating over its recommended attack frontage (about 1km) 3) The AI needs some work to fix issues that you raise, however, it does make sense to move closer to a parent HQ if you are OOS. umbro
|
|
|
|