panzerlehr62 -> RE: AI and the Strategic map (5/12/2009 1:47:39 AM)
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Sorry if I blamed beta 7. Example: Line vs Line Orginal game, BG 422/106ID. Platoon Leader 17----->>>after patches 26 Rifle 27----->>>after patches 41 Bar 27----->>>after patches 41 Bazook 11----->>>after patches 17 (?) .30 Cal 10----->>>after patches 15 60mm 10----->>>after patches 14 (are u kidding me) 81mm 3 ------>>>after patches 5 57 a/t 3 ------->>>after patches 5 .50Cal 2 ------>>>after patches 3 recon 1 ------>>>after patches 2 (would been nice to have had a few more) eng 2 ------->>> after patches 3 This is just 1 example. When you play a GC you will see some units with like 35 bazooks teams in FP (why?). Add in fact most of these BGs can be reinforced, wow. Now had the game punished a BG for being surrounded and cut-off with a 50% loss from FP, I could live with these high numbers, and it would actually had thrown a bone to the Germans, plus woulda made the allied player think twice about leaving a BG on a map to long(at least in the beginning of the GC, same would then be said for the Germans later in GC when they go on the defensive, althou since they have a lot fewer units, by then (considering all losses attacking) even losing 50% from 15units in battle would be devastating). All I can say is please dont modify the FP numbers in CCTLD like that with the new patches. Gz...
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