a question and a thanks (Full Version)

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Asqerix -> a question and a thanks (5/4/2009 2:17:07 AM)

Hi everybody,
after years of playing it finally occurred to me that I never understood the meaning of these small stars (***) in the ASW combat screen, for example : Near miss damages sub***, near miss rattles sub*. Do these denote the amount of depth charges or the severity of the hit?
Oh, and a big thanks to all you fellows at the DC summit yesterday, i had a great time.[:D]






stuman -> RE: a question and a thanks (5/4/2009 3:52:33 AM)

Hmm, inquiring minds want to know.




Jim D Burns -> RE: a question and a thanks (5/4/2009 4:52:34 AM)


quote:

ORIGINAL: stuman

Hmm, inquiring minds want to know.


I know in PacWar each * denoted 0%-25% damage caused, so *** meant 50%-75% damage. Whether that's a holdover from PacWar is a mystery though. It could simply mean the severity of the hit or something.

Jim




castor troy -> RE: a question and a thanks (5/4/2009 12:09:52 PM)

quote:

ORIGINAL: Asqerix

Hi everybody,
after years of playing it finally occurred to me that I never understood the meaning of these small stars (***) in the ASW combat screen, for example : Near miss damages sub***, near miss rattles sub*. Do these denote the amount of depth charges or the severity of the hit?
Oh, and a big thanks to all you fellows at the DC summit yesterday, i had a great time.[:D]






the only reason why there are ** then *** then **** is to make you notice that there were DCs dropped. Otherwise all you would see is always the same message and you wouldnīt notice that something happened. Near miss rattles * (first time), near miss rattles ** (second time), near miss rattles *** (third time), near miss damages sub * . DD Shimakaze fires 4 depth charges, near miss rattles * (first time)... etc.

near miss rattles never does any damage, itīs just chrome.




m10bob -> RE: a question and a thanks (5/4/2009 12:21:47 PM)


quote:

ORIGINAL: castor troy

quote:

ORIGINAL: Asqerix

Hi everybody,
after years of playing it finally occurred to me that I never understood the meaning of these small stars (***) in the ASW combat screen, for example : Near miss damages sub***, near miss rattles sub*. Do these denote the amount of depth charges or the severity of the hit?
Oh, and a big thanks to all you fellows at the DC summit yesterday, i had a great time.[:D]






the only reason why there are ** then *** then **** is to make you notice that there were DCs dropped. Otherwise all you would see is always the same message and you wouldnīt notice that something happened. Near miss rattles * (first time), near miss rattles ** (second time), near miss rattles *** (third time), near miss damages sub * . DD Shimakaze fires 4 depth charges, near miss rattles * (first time)... etc.

near miss rattles never does any damage, itīs just chrome.



Might be wrong, but IIRC some of those sub near-misses might increase the chance to detect, (to simulate oil in the water?).




rtrapasso -> RE: a question and a thanks (5/4/2009 1:23:00 PM)


quote:

ORIGINAL: m10bob


quote:

ORIGINAL: castor troy

quote:

ORIGINAL: Asqerix

Hi everybody,
after years of playing it finally occurred to me that I never understood the meaning of these small stars (***) in the ASW combat screen, for example : Near miss damages sub***, near miss rattles sub*. Do these denote the amount of depth charges or the severity of the hit?
Oh, and a big thanks to all you fellows at the DC summit yesterday, i had a great time.[:D]






the only reason why there are ** then *** then **** is to make you notice that there were DCs dropped. Otherwise all you would see is always the same message and you wouldnīt notice that something happened. Near miss rattles * (first time), near miss rattles ** (second time), near miss rattles *** (third time), near miss damages sub * . DD Shimakaze fires 4 depth charges, near miss rattles * (first time)... etc.

near miss rattles never does any damage, itīs just chrome.



Might be wrong, but IIRC some of those sub near-misses might increase the chance to detect, (to simulate oil in the water?).

As the man said: it's chrome... it might in real life, but it doesn't in WITP (from what was said about such things when they changed the ASW routine.)




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