juliet7bravo -> (5/23/2002 12:43:55 PM)
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Add these to pad152's list; (1) Be able to access the manual in-game by clicking an icon...it's not rocket science people. To be blunt, if the WiTP manual isn't accessible in-game, I won't be buying it. By the time I drove 80 miles to a print shop that would print a .pdf and paid them to do it, it cost me another $25-35 USD total. Great game, but not worth $100 USD. (2) Fuel listing on the "all base" screen (3) Get rid of all the blue pictures, blue screens, blue everything..it's depressing, and I plan on spending a lot of time looking at it. (4) Barge Hub/Barges...maybe I "just don't get it", but that is a real clusterf!ck. Why not just give us the barges and let us make up the barge TF's ourself? (5) Don't give transport TF's an auto-destination when you create them. It's a pain in the butt, if you forget to reset it to the port, they take off without getting loaded or undocking. (6) Loading TF's...be able to tell them once what to load, and not go through this routine of load supplies one day, and then have to tell them again to load fuel when they're done with that. (6) Mines...what he said, doubled! Great idea, very cool and useful, but the execution just plain sucks, badly. (7) Caveate to #2, why should I have to set the airgroups to "rest" when they don't fly due to bad weather, or don't fly any missions? Rain days should be automatic rest days. (8) Caveate to #10, add a ASW TF option where they patrol the DH and surrounding/adjoining hexes, and keep on doing it automatically until relieved, and return to home port to refuel as required. (9) Save the turns sighting/intel reports and AAR's so you can look at them while setting up the next turn Gameplay note...withdrawing at commanders discretion. From my experiences so far, every TF commanders secret desire is to spend the war sitting in port playing cards...minute the enemy appears they're heading for the barn at flank speed. It's a strategy level game, I shouldn't have to spend my time holding my commanders hands and cajoling them to remain on station or to accept combat. When a patrol boat appears (one memorable occasion) a full CV TF shouldn't run for home.
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