RE: Are there any reviews available for CoG:EE (Full Version)

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Ugrok -> RE: Are there any reviews available for CoG:EE (5/9/2009 6:32:34 PM)

Just try to play and dont think about it ?




IronWarrior -> RE: Are there any reviews available for CoG:EE (5/9/2009 6:38:06 PM)

The saddest part about this is that the good guys at WCS are probably going to spend even more time on single player now, which means less time for pbem/mp addons etc. [&:]




Anthropoid -> RE: Are there any reviews available for CoG:EE (5/10/2009 4:40:36 AM)

There are also power handicap setters.




jscott991 -> RE: Are there any reviews available for CoG:EE (5/10/2009 5:54:02 AM)

Those seem to affect startup forces.  I haven't noticed an economic effect.




Anthropoid -> RE: Are there any reviews available for CoG:EE (5/10/2009 6:11:05 AM)

Not sure what they affect, but you might try fiddling with them. Have only skimmed the manual. I now the system from FoF and what I didn't know cause its new just sorta figured it out. Bet if you try to figure out the settings/nation/scenario that suits you, you'll figure out a setup that you enjoy! [:)]




jscott991 -> RE: Are there any reviews available for CoG:EE (5/10/2009 5:11:47 PM)

Well, at least you're positive.

I don't think I'm going to.  I played around with it for a long time last night, starting the 1803 scenario over repeatedly to figure out the bonuses.

I'm getting a pretty major advantage on easier.  And the AI is getting a pretty major advantage on normal.  So there isn't really even a graduated level to these effects.  Its a pretty big jump to go from the baseline + x v. AI baseline on easier to baseline v. AI baseline + x on normal. 

Easier is probably the level I should be playing now, because the AI doesn't seem to accumulate the offensive treasury amounts as quickly.  But, frankly, its pretty easy.  I'm not sitting on mountains of gold as Austria (just a few hundred into 1804 in four different playthroughs), but I'm able to build whatever I'd like for the most part.  As Austria in 1803 on normal, I pretty much couldn't build anything except a depot at start.  That's a big difference.  The problem with normal, of course, is that there is no scarcity of resources.  The AI nations have huge treasuries and huge resource surpluses.




Erik Rutins -> RE: Are there any reviews available for CoG:EE (5/10/2009 5:20:47 PM)

I've asked the developers to comment on the various difficulty level bonuses. Hopefully we'll get a definitive answer this week.




Gil R. -> RE: Are there any reviews available for CoG:EE (5/10/2009 6:14:20 PM)

We'll respond soon. We haven't yet because 1) it's the weekend, and therefore we're only addressing urgent issues such as support problems, and 2) it's Mother's Day weekend (and at least one of us has, er, mother issues).




TheOx -> RE: Are there any reviews available for CoG:EE (5/10/2009 6:29:38 PM)

Enjoy your weekend. Happy Mothers Day to all of you and yours.




Gil R. -> RE: Are there any reviews available for CoG:EE (5/11/2009 6:05:15 AM)

I've just posted a response on this issue in this thread: http://www.matrixgames.com/forums/tm.asp?m=2081636

Let's try to keep any further discussion in that thread, chosen because the title "AI is cheating???" makes it a strong candidate. Much easier to discuss something in one thread instead of four.




Floyd -> RE: Are there any reviews available for CoG:EE (5/11/2009 2:49:07 PM)

I think it's strange that the difficulty level Normal gives bonuses to the
AI when FoF has a level where AI and player are on par. What is so difficult
to make a level without bonus and "historical" values?

From the FoF manual, p. 19:

quote:

Difficulty Level – You may change the difficulty level by clicking on the Difficulty button and choosing a level from the
pop-up screen (otherwise it will default to the displayed level). Each level of difficulty adds 20% to every category of income
each turn for computer-controlled players,gives computer opponents increasing bonuses in combat, and subtracts from every category
of net income each turn for human-controlled players. The three easiest difficulty levels – Tutorial, Corporal, and Sergeant –
provide bonuses for the human player. First Sergeant provides no bonuses either to the player or to the computer opponent.




jscott991 -> RE: Are there any reviews available for CoG:EE (5/11/2009 3:01:34 PM)

Ugh.  I own FoF, too, and I don't want to even think about whether the manual describes its difficulty levels accurately.  I'm just going to assume that First Sergeant is what it says it is.




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