VictorInThePacific -> RE: Aircraft AI problem (5/7/2009 4:35:53 AM)
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ORIGINAL: makobyte Actually the result was my aircraft got shot down since they were moving much faster than the weapons they released. For example, a high-performance F/A plane using subsonic weapons. quote:
Also, I purposely withheld some standoff weaponry so that I could re-engage if the ship was able to survive the weapons I sent. I was rather unhappy about that fact that after release my aircraft just flew into the air defense range and died taking the precious weapons with them. Well, I didn't design the game, but there could be a number of different attack runs you might want to implement. For example, launch a whole swack of ASMs, and while the SAMs from the ships in the outer ring are busy with those, you zoom in and whale on the high-value targets. How should the computer know what attack plan you are using? So it assumes, if at the first possible attack point, you have reserved some weapons, you want to close until you see the whites of their eyes before shooting. Works ... sometimes. Personally, I prefer to control my units manually in the vicinity of the enemy. (more shameless self-promotion) : See, for example, my AAR "Thanh Hoa Bridge", post 1, "difficulties" 1. 2 more things occur to me: 1) In certain (all ?) situations, if your unit has reached the first possible point where it can shoot, if you refuse the shot entirely, the unit will try to head back home or will stop moving. May apply only to air intercepts. 2) In certain situations, if your airplane is about to enter enemy SAM range, you will be warned. Not always; I have lost planes to ships I never even saw.
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