MarkShot -> Does this go beyond CC5's AI and game play? (5/8/2009 2:58:18 AM)
|
A few years back when Matrix was getting ready to release EYSA, I got interested in that game. EYSA was described to me as the 3D heir to the legacy of the CC series. Now, the CC series was something I was unfamiliar with, since I was a flight sim nut when CC was considered main stream gaming. At the time, EYSA was being developed I had given up flight simming and gotten heavy into CM. So, I dug my copy of CC3 out of the basement (I had bought it, but never really understood or appreciated ground combat). Furthermore, I ordered a map CD set for CC3 from CSO. I bought bargain copies of CC4/5 and besides giving CC3 a spin, I played CC4/5 with the vet mods. Well, I have to say that I just wasn't too impressed with CC. I liked the concept greatly and I thought that the top down art and UI held up very nicely even by today's standards. However, my problem was that I don't PBEM or TCP. I play SP. I just found the AI even with the mods very lacking. I found AFVs spinning senselessly. I found troops (if not using the vet mods) doing a silly crawl of death across open ground. I found the AI sitting in place for 13 of 15 minutes and then the remaining two minutes doing a human wave attack. The CC4 Vet mods reminded me of most poor AI compensating mods ... meaning that the mod is designed to overwhelm the player by superior numbers and superior weapons. So, the Germans teams would simply swarming and for the first half of the battle with little for you to do but give ground. There was some mortar modded into some gruesome nebelwerfer that tore buildings to shreds. However, CC5 by comparison was relatively passive. Fights were non-fights. When I inquired on CSO, this is generally what I was told: (1) CC2 had the best gameplay/AI experience. It is possible that the AI wasn't any really better, but the lack of armor focused the game on what is was designed for; infantry modeling. Also, the smaller CC2 maps just made the AI look better. (2) If you really want a good CC experience, then you have to get online and play a human. Don't expect much from the AI. --- So, here I am. Is there really any major change in the AI and game play behavior from what was in CC5-Legacy? If I am a Combat Mission player used to playing custom designed scenarios against the AI (mainly as the attacker) is the random/dynamic game play of this new release going to do it for me? Thanks. Disclosure: My avatar says "beta", but I am a beta for Panther Games and am simply a regular customer when it comes to this offering.
|
|
|
|