JudgeDredd -> RE: BFTB (Mini-Guide): Material TBD (7/15/2009 12:20:04 PM)
|
quote:
ORIGINAL: MarkShot This response is in regards to issues that some have with reading the maps in the series. I think the points made that CmdOps is sort of an interesting hybrid of a colored topo approach, but not a traditional topo map are valid. Not traditional, since there are no topo lines and colors are also used to indicate terrain features. So, if you simply try to read the map purely based on shading, you can run into trouble. Additionally, right clicking everywhere is tedious. However, there are two very simply ways to get some very good lay of the land. There are the LOS tool and the LOS area tool. These should really help you determine whatever you need to know. Additionally, they do take into consideration atomospherics I believe. So, they are in some ways even more useful than a straight topo map. (Remember the LOS tools in CmdOps unlike the CM series are from point to point as opposed to unit to point.) Also, the LOS tool generates a handly cross sectional view of the intervening terrain elevations. Granted various map overlays might make life easier, but the LOS tools are sufficiently easy to use that this should not really impede play. I in fact had a hand in suggesting (way back when for COTA) the Area LOS tool - however, it is still hard work trying to find somewhere to put your AT gun to cover the approaches - it's one of the PITAs of the engine at present for me. It is simply too painful to place a unit...I click pretty much everywhere on the map trying to find the best place to stick a unit - whether that be for long range, or a short "ambush" range...it's one of those "micro management" features I think could do with removing imo.
|
|
|
|