Japan -> RE: Ships too Fragile in AE??? (6/2/2009 9:39:06 AM)
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ORIGINAL: Terminus Maybe you need to consider the fact that this game has been worked on for several years, by some of the best-informed, sharpest minds on this forum, and that maybe, just maybe, they've got a good grasp of naval history and know what they're doing. Notice I say "they", not "we"... I get seasick on a wet pavement, and know diddly-squat about naval history. I Agree with you here, but (without making any claims) I would like to ask a humble way question, most Game Designers make adjustments to fit the users, ie. giving the "good" side the better ability's overall, and In WITP this might have been done as well ie. The absurd Allied CV Bonus from 1/44, who can't Evan be compared with the Zero Bonus.. Will this sort of considerations be taken in AE... knowing that the majority of the Customers and Customer base is American ect ect ect... I don't mean to be paranoid, just presenting something who many other Game Developers and Companies takes into consideration when making Strategy Games, of course this does not qualified to be called a game, this is a Simulator.. But you get the point. I want to stress that this is not a suggestion, or any form for claims, but simply a very humble question about if the Game / Simulator is designed with the User Group and Customer Base in mind, or does it go totally realistic regardless of what Sales consciences and regardless of what the Customer Base might think of it ?
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