pzgndr -> RE: Differences to board game (6/11/2009 12:14:36 PM)
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quote:
What if allies delcare combined movement and a player which will move them? Isn't this what the loaned unit feature already does? I don't see a difference. This gets back to what I was mentioning in the other thread about movement/combat on one hand via loaned units to an ally, and on the other hand who provides supply and pays for it. The loaning and control feature has to work smoothly; if you're proposing a smoother way to do that then great. For supply, does it really matter if supply for your loaned units is determined during your ally's turn or your turn, if players could have that option? B may want to loan to A but retain supply control, so A controls units during its turn and fights a combat, checking its units for supply prior to combat, and then afterwards during B's turn, without being able to control its loaned units yet, B's units are checked for supply after combat. Granted there may not be as many factors to check depending on the combat results, but is this critical? In some cases your own loaned unit supply would be checked before the ally's turn and sometimes after, depending on turn order, if you selected an option to provide your own supply, so this should average out over the long run. Just a thought. Edit. I reposted the supply discussion to the other thread regarding allied depot supply. Don't need to sidetrack this thread. I think Marshall's point here was to question how units are loaned or otherwise controlled by an ally to achieve essentially the same effect as combined movement, and anything to make this smooth and and glitch-free would be great.
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