RE: This is a must fix (Full Version)

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RD Oddball -> RE: This is a must fix (5/19/2009 11:34:56 PM)

No problem at all.  It's all Steve.[;)]  Glad it was helpful.  We'll do our best as always and thanks for your faith in us.




squadleader_id -> RE: This is a must fix (5/20/2009 3:55:14 AM)


quote:

ORIGINAL: Steve McClaire

The symantics of the move orders in "The Longest Day" is a bit different than the original CC series:

"Move Fast" means get to the destination as quickly as possible, all other considerations are secondary.
"Move" means move cautiously and be ready to react to spotting new enemies or new incoming fire.
"Sneak" means to move very cautiously, use stealth as much as possible, and try to remain undetected.

For best results in getting troops to move under fire:
  • Use "Move Fast".  Short (~40m or less) move fast orders will generally be obeyed no matter how much incoming fire a team takes.
  • If the destination for a movement order is in good cover, the team is more likely to continue moving if it takes incoming fire. This is adjusted for the amount of time the men would be exposed to get to the cover, so again "Move Fast" is more likely to keep them going then "Move" or "Sneak".
There is one bug, which will be fixed an upcoming patch, which can result in a team ignoring all orders if it is within 30m or less of an enemy team.  This does not sound like what you're seeing, however.

All that said, we do want to hear feedback from our players and I appreciate your points.  We discuss this issue from time to time and will keep refining things as necessary.




Thanks a lot for the tips, Steve!
Short under 40m "Move Fast" orders seems to work even when under fire...I guess we'll just have to adjust our playing style from the old versions. Mind you 40m distance playing a map at 1680x1050 is a very short mouse click [;)]
That bug you mentioned ("a team ignoring all orders if it is within 30m or less of an enemy team") must be the one that makes assaults almost impossible...glad to hear this is getting fixed in the patch! Great work, Guys!




7A_Bjorn -> RE: This is a must fix (5/20/2009 5:23:02 AM)

I think the old CC5 reaction of squads in open under fire to hit the deck and crawl is better and more realistic than moving back still on their feet when under fire.




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