Re: Opening Moves Tutorial AAR (Prussia-1805) (Full Version)

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steveh11Matrix -> Re: Opening Moves Tutorial AAR (Prussia-1805) (5/26/2009 11:36:42 AM)

Thanks for posting this. I found it very helpful.

Steve.




terje439 -> RE: Re: Opening Moves Tutorial AAR (Prussia-1805) (5/26/2009 12:11:26 PM)

Just a question to Gil about something he wrote;

"For example, as Prussia I produce very little wine, so if a province can give me some then I go for it, even if I could be getting iron or horses more efficiently.)"

Either I completely misunderstood something in the manual, or Gil's meaning goes straight over my head here (or it is a small typo by Gil [X(]).
I thought wine, food AND horses came from the same slider? So if you up the agriculture in a province to produce wine, would you not also get horses?

Terje




SalmanBashi -> RE: Re: Opening Moves Tutorial AAR (Prussia-1805) (5/26/2009 3:33:01 PM)

I could be wrong but from what I've seen they're all under the agricultural slider yes, but different provinces produce wine better. So you might have a province that produces 1 horse, 30 food and only 1 wine on a 75% slider but another that does 1 horse, 6 food and 8 wine using the same amount of labour. Much more efficient to get a province that is good at producing wine so you can use your labour in other areas.




morganbj -> RE: Re: Opening Moves Tutorial AAR (Prussia-1805) (5/26/2009 4:16:28 PM)

I think SB explained Gil's point vary well.  Each province has a unique base amount for each resource produced.  That means that some may be good at food and not wine or horses, but others are good at horses and wine, but not food.  Just because a province produces a lot of food does not mean that it'll produce wine very effectively.  So, when you're building farms, you should keep that in mind.  Pick provinces to build farms that are good at all three, if you can.  More bang for your developmment buck.




terje439 -> RE: Re: Opening Moves Tutorial AAR (Prussia-1805) (5/26/2009 8:01:00 PM)

Actually if you look at the quote from Gil, he says he will use a province to produce wine at the cost of horses. Unless I completely misunderstood his point. And that is what I am confused about, if you up the agriculture in a province to make more wine, this will not to my understanding lessen the ammount of horses produced since they are from the same slider.
That he has to chose between wine and iron on the other hand makes sense.

Terje




morganbj -> RE: Re: Opening Moves Tutorial AAR (Prussia-1805) (5/26/2009 8:12:16 PM)

I think you missed my point.  Some provinces are better at producing wine than horses, so if you need wine, those are the provinces you want to max out the agriculture slider.  That may be at the expense of another provice that produces horses a little better.  WITHIN a province, you are correct; the slider has an effect on both.  I'm sure Gil was referring to finding a second province that was better at wine.




terje439 -> RE: Re: Opening Moves Tutorial AAR (Prussia-1805) (5/26/2009 8:15:00 PM)

Oki guess I missed his point then, good thing then will be that I am indeed not too confused after all (well everything is relative [:D])

Terje




Gil R. -> RE: Re: Opening Moves Tutorial AAR (Prussia-1805) (5/27/2009 2:17:19 AM)

Sorry for all this confusion. I wrote "iron or horses" without really thinking -- I was just trying to come up with examples of resources that Prussia doesn't lack nearly as much as wine (or textiles, wool, etc.). I've just edited the post so that it only mentions iron. Good catch!

So, to repeat the point I was trying to make, if I have a province producing a small amount of something I'm short on I will usually choose to continue producing it, even if I could be getting significantly more of something else. So, to me the best approach is to optimize production in each province, unless doing so would be at the expense of something I really need. (On the other hand, one can make an argument for optimizing ALL provinces, and using the greater amounts of X, Y, and Z produced to trade for A, B, and C.)




terje439 -> RE: Re: Opening Moves Tutorial AAR (Prussia-1805) (5/27/2009 11:08:54 AM)

Yup, kinda guessed for a typo tbh [;)]




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