golden delicious -> RE: submarines - again (5/30/2009 11:57:46 AM)
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Depending on the scenario, either a fixed set of events where the supply, replacements and reinforcements of the NATO player are reduced by a variable amount (by using % probability events), or a TO for the Soviet player which allows him to trigger this action at a moment of his choosing. If you want to get really exciting, you can allow the NATO player to switch air units out of the scenario to anti-submarine patrols, which will reduce the chance of severe consequences from the Soviet submarine attack. Let's assume you haven't already used the EEV. Here's a partial example Event 1-5: Turn 1, NATO TO "Withdraw x unit from Atlantic ASW duties and deploy?" [Or withdraw from Europe if you prefer] Events 6-10: Activated 1-5, increase EEV by 1 Events 11-15: 50% probability, increase EEV by 1 Event 16: Turn 1, Soviet TO "Launch submarine offensive in Atlantic?" Event 17: Activated 1, increase EEV by 10 "NATO reports increase Soviet Submarine activity" Event 18: EEV = 20, NATO Supply -10 Event 19: 18 activated, NATO Replacements *75% Event 20: 18 activated, activate 100 Event 21: EEV = 20 cancel 22 Event 22: EEV = 19, NATO Supply -8 Event 23: 23 activated, NATO Replacements *80% Event 24: 23 activated, activate 100 Event 25: EEV = 19, cancel 26 Event 26: EEV = 18, NATO Supply -6 Event 27: 26 activated, NATO Replacements *85% Event 28: 26 activated, activate 100 .... and so on Event 100: Cancel TO from Event 1 Event 101, Event 100 activated, cancel TO from Event 2 And so on.
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