Anthropoid -> RE: Salute to a Terrific Game! (5/31/2009 5:22:24 PM)
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The other game that I absolutely LOVED (probably even more than Third Reich) was "Vietnam: 1965-1975" By Victory Games Inc. 1984. The size and complexity of that ones' map and rulebook made Third Reich look like a pokemon game [:D] Not aware of a _really_ good strategy war game that covers the entire Franco-Americo-Vietnam conflict in a truly satisfying way, i.e., by appropriately cover political, psychological, propaganda, social, cultural, public relations, media, espionage, etc., type factors as well as military grand strategy, production, operations, and tactics . . . (imagine something _sort of_ like Civ 4 [though not disneyfied] in which you as President/Commander-in-chief of one of the major players have to make a myriad of decisions about all the factors that actually went in to deciding the outcome of that conflict, and in which the 'uncontrollable' or only 'moderately controllable' factors (media, public opinion, activism, who is Governor of California, etc., etc.) are _ALL_ accurately portrayed with a game engine that combines lets say the best of Civ, FoF, CoG:EE, TOAWIII, Harpoon . . . oh man what a game that would be . . .). However, there are a couple of fairly decent Vietnam 'scenarios' for TOAWIII that I found remarkably good. Only problem is that political and social developments are hardcoded as events, so, while the player cannot have an influence on milestone changes in social events such as moments when public approval of the war plummeted, the player knows when these events will happen and exactly what effect they will have . . . so it is limited in only basically allowing the player to decide on operational military level stuff assuming production and political events are exactly as in history. Now don't get me wrong: Civ 4 allows way TOO MUCH latitude, and a really good Vietnam game should allow the player only limited 'probabilistic' control over myriad things, but I think there are a lot of subtleties in how that war was fought, versus how it could have been fought that a really good game could bring out.
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