Hartmann -> (5/27/2002 4:03:09 PM)
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I, too, was (am) a big fan of CAW. Thatīs why, in the first 30 minutes of playing UV, I was a bit irriated, too, that I canīt stop the game "to the minute", canīt assign search plane patterns, and canīt order strikes all by myself. I realized soon enough, though, that UV is *not* just CAW with the additional option of moving some ground troops around. It is instead like Paul said: in CAW, you are Nagumo, in UV you are Yamamoto. Thatīs why, in UV, you donīt order how many planes are to be fueled at which time, where the search planes have to search, and what sighting has to be striked, but give the more general orders of a theater commander - if you want, you can do this day by day, but not every five minutes, for this would just be the wrong scale. Did I say I love it? I really do! :) (And btw, I also found a way to surprise those nightly raiding parties.) That said, thereīs but one thing with the 24 hours period between "sightings" (and orders) which bothers me a bit, too. It has to do with the "react to enemy" feature again, but this time in the opposite direction than we had it before (where it seemed too "overeager" with the carriers): but now, when I have a group of CAs in the vicinity of some enemy transports (as near as two hexes), I sometimes seem to be unable to "catch" them even if I have perfect knowledge of their whereabouts. If I order to move my CA TF to where the sighting is, then the enemy TF has usually moved away when the CAs arrive (even if they should be faster than the APs). The thing is that "react to enemy" seems not to entice the CAs to go after those transports by themselves. So I basically have to try to estimate where the transports will be the next turn, and move my CAs there. This can take several trys .... Or am I doing something wrong here? :) Hartmann PS: Yes, in CAW, you can also manage the land based aircraft, and the "other" TFs. Thatīs true. But still the weight is on the tactical operation of the carrier TF clearly. I usually left the land bases and the other TFs to the computer, also partly because the game became too easy otherwise.
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