Supervisor -> Re: Repairs don't seem consistant (5/30/2002 12:47:26 PM)
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[QUOTE]Originally posted by neuromancer [B]I've seen ships repair themselves from red or orange damage levels in both systems and floatation fairly quickly. But once they get to green they seem to be stuck and never repair the minor damage (which seems a tad backwards). I've also seen a few ships which took forever to do anything. In my current game, Lexington barely limped back to port (Noumea), and put in for repairs. I disbanded her TF, but I swear her floatation damage got WORSE. So I immediately (next turn) formed a new TF with her and her escorts, and she is now slowly repairing. I didn't know I could send her back to Pearl for major repairs. But after losing Yorktown she is my only carrier (except a CVE with no planes) so I'm rather reluctant to send her away, so I probably won't anyway. Meanwhile some damaged cruisers are sitting in Brisbane being patched up. Again, slow but steady repair. On the opposite side of the coin, just to confuse the issue, is a couple small patrol task forces in a brand new port in the Solomons [1(2)]. Some Gunboats were badly mauled in a surface battle with a Jap convoy (although the convoy is now cluttering up the bottom of some nameless harbour), and although the port they are in is pretty marginal, they are actually repairing. It's all very odd. [/B][/QUOTE] Much easier to repair small ships than it is big ships (like carriers). As for the Lex gaining even more floatation damage in port, it happens. Many times they can control the flooding and start repairing the floatation damage, but there are times when the damage is too severe and the ship sinks. Putting her in a TF probably didn't change anything. I've had a tanker, several AP's & several PC's sink after getting in to port. In one case, the AP was hit while unloading. It survived long enough to unload all the troops, and then sank. Good ship :D.
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