Interesting Supply Bug (Full Version)

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SGT Rice -> Interesting Supply Bug (6/8/2009 9:34:09 AM)

Has anyone else encountered this?

When setting up a naval unit for extended range movement ... if the supplies that allow the vessel to extend its range are in two regions (i.e., a LS needs 2 SPs to extend its movement from 5 to 12 movement points, and those 2 SPs are in two adjacent regions at the moment when the LS moves its' sixth MP) ... then the ship can extend its range beyond 5 MPs, but the SPs do not get expended.

The bug is visible on screen ... the LS displays the green movement arrow (indicating normal movement) instead of the red (extended) movement arrow, even though it has moved more than 5 MPs. Also, if the LS only uses a portion of its extended movement, i.e., moves a total of 8 MPs, leaving 4 extra MPs ... then the player will be unable to select the LS again and move it further (although he can undo the extended range move).




a511 -> RE: Interesting Supply Bug (7/18/2009 9:18:35 AM)

i know another bug.

if supply is available, armor units spend 2 units of supply when moving into a rough region (single border). however, if only one unit of supply is available, armor unit only spends 1 unit of supply for moving into the same rough region.

a511




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