RE: WITP vs Carriers AT War (Full Version)

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Hertston -> RE: WITP vs Carriers AT War (6/16/2009 6:42:48 PM)

quote:

ORIGINAL: aztez

With AE around the corner you cannot go wrong with this title. Personally I think the learning curve isn't that deep... you just have a lot of things to do. Once on motion you can do a turn in 10-20 minutes. That isn't bad.. once you planning and preparing for major operations it can take anywhere betwee 1-3 hours though. However this is very seldom indeed.


Just to third or fourth this, it's quite true IMHO that WitP isn't really that complicated.. I have several games that were considerably more difficult to learn and a couple where I just never bothered. But there is a lot to do, and in larger scenarios the game is very demanding of your time. In other words, you'll love it if you have time to play it, but if you don't, then don't bother. CaW is the exact opposite, great for filling in the odd spare hour or two.




cpcunningham -> RE: WITP vs Carriers AT War (6/23/2009 5:09:59 AM)

Thanks to all who responded. Very helpfull. Ordered WITP...not sure how much time I have to devote to it, but I'm eager for the challenge.
CC




JRodda -> RE: WITP vs Carriers AT War (6/26/2009 1:59:58 AM)

FYI, I absolutely loved 'Uncommon Valor'.  I agree completely with the old PC Gamer magazine wargame critic Col. Trotter when he wrote "Never have I played a simulation that was so deep, engrossing, and satisfying."  I think it took me about 4 months to get through a campaign, and I enjoyed every minute of it.  One of my all-time great gaming experiences, up there with Starcraft!!!  [;)]

I have 'Carriers at War' as well, but didn't like it nearly as much.  For one thing it has a steep learning curve and can be over the top difficult.  More importantly though, I think part of the appeal of 'Uncommon Valor' was that you would do months and months (in simulation time) of planning and manuevering in anticipation of a setpiece carrier battle, and when one finally happened it was very exciting.  I remember holding my breath and praying every time Japenese squadrons attacked my carriers, and would practically leap for joy whenever I scored a major hit on one of their carriers. 

The trouble, at least for me, with 'Carriers at War' though is that you are thrown right into a carrier battle with very little foreplay.  It's like going to the superbowl while bypassing the rest of the season.  It just didn't work as well for me, and I didn't find it nearly as much fun as 'Uncommon Valor'.  My two cents. 

Gosh, as much as I liked UC, I'm surprised I've not yet purchased WiTP.     




Joe D. -> RE: WITP vs Carriers AT War (6/28/2009 1:08:15 PM)

quote:

ORIGINAL: JRodda

FYI, I absolutely loved 'Uncommon Valor' ... I have 'Carriers at War' as well, but didn't like it nearly as much.  For one thing it has a steep learning curve and can be over the top difficult ...     


Huh?

I also own UV and CaW and can attest that the learning curve for UV is much steeper than that for CaW.

Although these games cover Pacific naval combat in WW II, they are very different; UV is turn-based, CaW is pausable Real Time.

UV definately has the advantage in re-playability courtesy of it's many scenarios, but CaW models carrier war much better.

Of course, that can change drastically if and when the sequel to UV, CF, ever comes out.




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