TheArchduke -> RE: New Beginnings Game (6/24/2009 9:57:00 AM)
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ORIGINAL: tweber Don't worry, we are a forgiving group ; ) Here are my three thoughts on ships: 1. It is best to have a range of types than just one due to the 'rock, paper, scissors' nature of the sftypes. 2. Ships consume alot of supplies. Especially loaded carriers and transports. It is better to have fewer ships but keep them in supply than to have a large fleet that is crippled from lack of supply. 3. Ships move slowly and this is a big map. You need to plan where you want naval power many turns in advance. Otherwise, you will lose the initiative. Planes re-base 4x as far per turn than ships. If you want to maximize power in an area, build ships first and then fly the planes over. Hopefully.:) How important are carriers in direct fights? From my experience they are seldom worth it, and a battleships group support by cruisers and destroyers do a better job. Are subs worth it? AS is nice to but in fights with main fleets they do not amount too much.
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