Just idea about detailed combat. (Full Version)

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arras -> Just idea about detailed combat. (6/18/2009 9:06:47 PM)

This is not complain or request, just mere idea for discussion and thinking. And perhaps something what may appear in the future.

One feature I am missing from detailed combat is ability to throw back defender. If you read accounts of battles (any battles not just Napoleonic) you see units give way under pressure. Not disorganize and flee ...to give ground.

Here is small example from battle of Leipzig 1813 (Osprey Campaign Series):

quote:

At 8 a.m. the attack began with Duke Eugene advancing on Wachau which was quickly abandoned by the small occupying force. Attempts to break out of the village were halted by strong French artillery fire. Victor moved in for a counter-attack and threw out the Russians at the point of the bayonet. Wachau was in French hands again by 9.30 a.m. An artillery and musketry duel lasted until 11 a.m. when the Allies staged another assault on the village, driving the French out as far as their gun line to its rear. Allied losses were too high to pursue any further. The French counter-attacked and cleared Wachau but were unable to advance any further because of the Prussians and Russians engaged to their front.


quote:

Klenau started his advance at 10 o'clock. The Kolmberg, an ideal vantage point, was unoccupied by the French so Klenau placed a detachment there. Liebertwolkwitz itself was occupied by only a small force of French who were quickly driven out except from the church and the northern end of the village. They soon counter-attacked and made the Austrians retrace their every step.
By 11 o'clock the situation on this sector of the front was becoming critical. The initial gains had been repulsed and it was clear that strong French reserves were approaching.


Yet in game only thing resembling this is when charge displace enemy. Otherwise battle resolves only on inflicting casualties and breaking enemy morale. You can't displace ordered enemy unit. What if strong fire attack or strong charge would throw defending unit one square back (and perhaps allowing attacking unit to move forward)?




Russian Guard -> RE: Just idea about detailed combat. (6/18/2009 9:11:50 PM)


Just FYI - Infantry charges can also displace an enemy unit. Usually the Infantry charging is disordered but they do advance.








arras -> RE: Just idea about detailed combat. (6/18/2009 9:35:58 PM)

Yes I know but that can happen really rarely. That frontal infantry charge displace ordered enemy facing you. In fact, I can't recall seen happening that. What I mean is defender giving ground under pressure.




Bobbyjack60 -> RE: Just idea about detailed combat. (6/19/2009 9:48:18 AM)

I agree with the original post. Units either hold or are displaced and route. I would like an in-between option. Pushed back.

That way, you could slowly push back the enemy line. If they have good morale, they get pushed back in good order. If their morale sucks, the route takes hold. I think that column formation should have a greater chance of pushing back the enemy over line formation. The French were known for their column attack.




saintsup -> RE: Just idea about detailed combat. (6/19/2009 12:44:43 PM)


quote:

ORIGINAL: Bobbyjack60

I think that column formation should have a greater chance of pushing back the enemy over line formation. The French were known for their column attack.


AFAIK, the column posture simulated in the game is the 'marching column' very inefficient for fighting. The french 'attack column' is something totally different. it looked more like a deeper line (but still with breadth superior to depth), wasn't near as movement effective as the 'marching column' and seems not to be modeled in the game.




Gil R. -> RE: Just idea about detailed combat. (6/22/2009 5:12:42 AM)

Please add the "pushed back" idea to the "Wish List" thread, so that we don't lose sight of it. I'm not expert enough in Napoleonic tactics to have a decisive opinion, but if add to that thread then someone who does will consider it when we start working on our next patch. (Now, if this were Civil War tactics I'd have an opinion, arguably even an informed one. I'm just not the Napoleonics guy.)




ericbabe -> RE: Just idea about detailed combat. (6/22/2009 5:53:17 PM)

I think you're right, this is a good idea.  For what it's worth, I'm working on another project with the detailed combat engine, and retreat / exploitation rules will feature much more prominently in the ebb and flow of combat for that game.




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