panzerlehr62 -> RE: PzLehr vs Feurer Krieg (11/13/2009 12:05:13 AM)
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Yeah the bugs have been more annoying then anythg else to this point. Although I must say that Feurer Krieg has thick skin since most of this has effected him and most players probably would have just said screw it and called it a game. So when he says hes not really playing this to win he means it. The lost at-gun at Dog Green cost him at least one or two turns on defense and there's no telling how that might have effected the game (so losing just 1 team can be game changing). My main concern about this GC format is over entry into new maps. I am seeing a pattern develope of Bgs being wiped out after either one or two turns after entering a map with an enemy Bg waiting on them. Whats even more troubling is new Bgs entering the game from a Depot map under enemy control fare even worse. How can that be right? I literally suck at this game, so if I can take them out like that what would a tactically skilled player do to someome (have Bg routed in 5mins?)? Our next turn FK will have several Depot entrys so you be the judge on whether there might be an issue that needs attention. I hope that by posting this battle by battle proves worthy of somethg, else I guess its all in vain. I still think its a great game, don't get me wrong, but I just want it to be fair for both sides. Gz... PS: FK, I did edit the game file incase I forget to tell you. Added back 5 teams that I know you lost last turn plus I threw my tank back in (not that I plan on ever using that Bg again). [:)]
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