Minor Artwork Question (Full Version)

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Distiller -> Minor Artwork Question (6/21/2009 6:02:16 PM)

I noticed that the locations of MG plumes in the combat animations are sometimes off, does anyone know how to change them? if you don't know what i mean, picture a P-47 shooting through the prop or a Lightning firing out of its engines.

thanx in advance.




Terminus -> RE: Minor Artwork Question (6/21/2009 7:04:55 PM)

It's a well-known, if very minor, bug. Usually it requires shifting the planetops 0,76 pixels to one side or the other, so nobody has bothered with it. The planetop file is unpleasant enough as is...




Distiller -> RE: Minor Artwork Question (6/21/2009 7:43:24 PM)

so, the engine determines whether there's one muzzleflash or two?

if so, where's the threshold?




Terminus -> RE: Minor Artwork Question (6/21/2009 7:47:11 PM)

No idea. The problem is caused by the planetop not aligning properly, not the other way around.




pasternakski -> RE: Minor Artwork Question (6/21/2009 9:23:57 PM)

quote:

ORIGINAL: Terminus

No idea. The problem is caused by the planetop not aligning properly, not the other way around.

Shoot, I'm still bugged by the fact that a P-39 is about twice the size of a B-17 and the best Grigsby, Wood & Co. could do for surface combat was line the girls up against one wall, the boys up against the other wall, and let 'em show their combat hardware to each other...

As far as I care with that lame-o air combat display, monkeys could fly outta their butts.




stuman -> RE: Minor Artwork Question (6/22/2009 2:22:42 AM)


quote:

ORIGINAL: pasternakski

quote:

ORIGINAL: Terminus

No idea. The problem is caused by the planetop not aligning properly, not the other way around.

Shoot, I'm still bugged by the fact that a P-39 is about twice the size of a B-17 and the best Grigsby, Wood & Co. could do for surface combat was line the girls up against one wall, the boys up against the other wall, and let 'em show their combat hardware to each other...

As far as I care with that lame-o air combat display, monkeys could fly outta their butts.


I kind of like the flying monkey idea.




Distiller -> RE: Minor Artwork Question (6/22/2009 12:19:47 PM)

uh, i too ahve these animations turned off most of the time, i'm just a bit curious how single (wing flash) and multi (single flash) engined aircraft are seperated. note that i'm not talking about alignment, you may have misunderstood me. is it a slot based thing or is there some way to change them? 'cause if you want to show someone a mod and the planetops are either missing or somehow wrong, it turns them off, simple as that.




Dixie -> RE: Minor Artwork Question (6/22/2009 1:16:24 PM)


quote:

ORIGINAL: Distiller

uh, i too ahve these animations turned off most of the time, i'm just a bit curious how single (wing flash) and multi (single flash) engined aircraft are seperated. note that i'm not talking about alignment, you may have misunderstood me. is it a slot based thing or is there some way to change them? 'cause if you want to show someone a mod and the planetops are either missing or somehow wrong, it turns them off, simple as that.


It's a slot based thing. To make them line up you'd have to shift the individual tops (and alpha files) that don't line up across to a better position. In theory it's that simple. In practice if the top files don't line up exactly with the underlying layer files that you get weirdness in the combat display.




Distiller -> RE: Minor Artwork Question (6/22/2009 2:52:01 PM)

that's what i was looking for. thx




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