How do HQ work in AE? (Full Version)

All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition



Message


Chris21wen -> How do HQ work in AE? (6/22/2009 2:02:02 PM)

Tried to search for this infor and found very little. Any info will be appreciated.




Yamato hugger -> RE: How do HQ work in AE? (6/22/2009 5:09:09 PM)

Not much different than in WitP. For all intents and purposes you have 2 HQs: R and not R. There no real advantage (other than a slight one for air units replacements) for being in any given HQ as long as its a not-R HQ.




jwilkerson -> RE: How do HQ work in AE? (6/22/2009 7:38:10 PM)


quote:

ORIGINAL: Chris H

Tried to search for this infor and found very little. Any info will be appreciated.


Well there are several dimensions of differentiation - like Land HQs, Air HQ and Naval HQs, each have different functions. Within the Land HQs, there are two levels - first level and higher level each adding combat bonuses when the conditions are met. This multi-level land HQ function is the same as in WITP. Some of the other features that are different are discussed in the manual.





Dili -> RE: How do HQ work in AE? (6/23/2009 8:07:09 AM)

So no Army Vs Corps level separation?




jwilkerson -> RE: How do HQ work in AE? (6/23/2009 2:04:51 PM)

Well as I said there are two levels of HQs. But the terms "Army" and "Corps" are not relevant in all cases.





Dili -> RE: How do HQ work in AE? (6/23/2009 3:03:39 PM)

When you said two levels i tought they were the same Area Commands and Corps Commands like in Witp.




ny59giants -> RE: How do HQ work in AE? (6/23/2009 3:11:54 PM)

Are there any qualities that you would look for in the leader of a Command type HQ that would effect combat?? I was re-reading a thread from the "Must Read Thread" about HQs and it spoke of the leader effecting combat.




jwilkerson -> RE: How do HQ work in AE? (6/23/2009 3:53:56 PM)

For a land combat leader leading a land combat HQ, you want a good value in the land combat attribute.




jwilkerson -> RE: How do HQ work in AE? (6/23/2009 3:55:30 PM)


quote:

ORIGINAL: Dili
When you said two levels i tought they were the same Area Commands and Corps Commands like in Witp.


It is "like" WITP except the two levels are not really implemented in stock because all units are assigned to their parent HQs. In AE, we assign units to lower level HQs as well.





Dili -> RE: How do HQ work in AE? (6/23/2009 5:05:11 PM)

So in Witp the Corps HQ had really no function?




Nikademus -> RE: How do HQ work in AE? (6/23/2009 5:15:44 PM)

They do. They can give a crucial boost to the modified AV as one of mine did in the Guad PBEM.

This is same as WitP standard though. Nothing new here.





Dili -> RE: How do HQ work in AE? (6/23/2009 5:22:36 PM)

Okay. Maybe the change is that an LCU could take influence from more than one Corps HQ if in Range and now being attached that ends.




Yamato hugger -> RE: How do HQ work in AE? (6/23/2009 5:31:50 PM)

Corps HQ only affects units in the hex its in (a range of 1 means the hex its in only, not adjacent hexes) and the way I understand it, yes putting multiple HQs in a hex will help because if you fail 1 check, there is another there to try. That is my understanding anyways.

WitP has always been counted 1 hex less than what is says. The "first" hex is the one its in, so a range "5" for example affects its hex and 4 more out from there.




John Lansford -> RE: How do HQ work in AE? (6/23/2009 5:42:07 PM)

Will you still be required to land the HQ unit with the invasion LCU's in order to get the benefits?  I always try to land HQ's after the initial wave goes in as IRL, but in WitP you didn't get the bonus that way.  Can the bonus apply even if the HQ unit stays in the ship?




Shark7 -> RE: How do HQ work in AE? (6/23/2009 6:16:10 PM)


quote:

ORIGINAL: jwilkerson


quote:

ORIGINAL: Dili
When you said two levels i tought they were the same Area Commands and Corps Commands like in Witp.


It is "like" WITP except the two levels are not really implemented in stock because all units are assigned to their parent HQs. In AE, we assign units to lower level HQs as well.




So basically you've changed it so that IJA 18th and 5th IDs will be assigned to 25th Army and 25th then assigned to Southern Area, basically creating a more realistic hierarchy? That may be better especially in organzing what units go to what local commands.




Nikademus -> RE: How do HQ work in AE? (6/23/2009 6:21:36 PM)


quote:

ORIGINAL: Dili

Okay. Maybe the change is that an LCU could take influence from more than one Corps HQ if in Range and now being attached that ends.


in stock, i found benefit from up to two corp (range 1) HQ's in the same hex. Don't believe this was changed in AE.






Dili -> RE: How do HQ work in AE? (6/23/2009 8:10:11 PM)

But Joe says LCU's are now assigned to low HQ's so i suppose another low HQ nearby will not affect. If not what was the propose of this?




Nikademus -> RE: How do HQ work in AE? (6/23/2009 8:37:48 PM)


quote:

ORIGINAL: Dili

But Joe says LCU's are now assigned to low HQ's so i suppose another low HQ nearby will not affect. If not what was the propose of this?


"Lower HQ" = a smaller HQ thats part of a bigger HQ. The bigger HQ = an area or Theater HQ. It can also mean top HQ of a particular org. example - South Pacific example 2: Fifth AF.

Lower HQ example - your typical Corps HQ.

The explosion of lower HQ's (and some higher ones) are meant to enhance historical flavor but in terms of function, at this time, you still have two basic types of HQ. A lower HQ that is often a front line HQ with a range of 1 hex.....and a rear area/Theater command HQ with a larger hex range.

The game allows for both types of HQ to influence land combat if in range. This is SAIEW.




Dili -> RE: How do HQ work in AE? (6/24/2009 12:26:29 AM)

But the attachment prevents that another same level Corps to influence an LCU that is attached to another Corps even if in range?




Nikademus -> RE: How do HQ work in AE? (6/24/2009 2:15:09 AM)


quote:

ORIGINAL: Dili

But the attachment prevents that another same level Corps to influence an LCU that is attached to another Corps even if in range?


At this time, HQ benefits are not dictated by who is attached to what HQ. Range dictates it. From what i've tested, you can benefit from having up to two HQ's in range of your LCU(s). As such there is no "prevention"

Bear in mind too, that each LCU will roll seperately for HQ benies....so not every LCU may benefit to the same degree as the other. As a "general" rule of thumb however, you will usually see benefits (to modified AV) from having up to two HQ's in range of your ground units.





helldiver -> RE: How do HQ work in AE? (6/24/2009 2:35:30 AM)

Nikademus.

Thanks for patiently stating and repeating all of this.... in AE much is SAIEW, but I never fully understood the function and combination of function of HQs in WITP until now, even after years of play... thanks again..

Regards,
Helldiver




BigJ62 -> RE: How do HQ work in AE? (6/24/2009 4:09:06 AM)

Both Witp and AE both regard HQ Radius as literal hex range meaning if radius says 1 hex it really means 1 hex distance.
There can be additional bonus for Corps HQs in same hex. The game will pick the first HQ that satisfies the range and HQ type requirement and if you fail any check then you do not get any bonuses so having a million HQs in range will not help you any more than having 1 very good corps and 1 very good command HQ and if lucky depending on randoms can boost av quite significantly for each unit checked.


quote:

ORIGINAL: Yamato hugger

Corps HQ only affects units in the hex its in (a range of 1 means the hex its in only, not adjacent hexes) and the way I understand it, yes putting multiple HQs in a hex will help because if you fail 1 check, there is another there to try. That is my understanding anyways.

WitP has always been counted 1 hex less than what is says. The "first" hex is the one its in, so a range "5" for example affects its hex and 4 more out from there.





byron13 -> RE: How do HQ work in AE? (6/24/2009 6:23:07 AM)

You know, this is all probably answered in the manual. If Matrix were to post the rest of the manual . . . hey, now there's an idea! Might tide us over until you-know-when, which Terminus assures us will be during some summer.




Dili -> RE: How do HQ work in AE? (6/24/2009 9:51:30 AM)

quote:

At this time, HQ benefits are not dictated by who is attached to what HQ. Range dictates it.


Okay that is what i wanted to know, the attachment to lower HQ is unfortunately apparently only cosmetic or are you preparing an eventual change in an upgrade? If the game time was weeks i could understand the former system, but having various Corps control an unit in one day of combat is a fakery of highest order.




Andy Mac -> RE: How do HQ work in AE? (6/24/2009 11:42:12 AM)

Honest answer isa maybe everyone is concentrating on getting it out now as is rather than whats nextr this was on the list at various points but has been dropped several times so the honest answer is maybe




Dili -> RE: How do HQ work in AE? (6/24/2009 1:13:58 PM)

Fine, i understand that are things that we can't reach.




John Lansford -> RE: How do HQ work in AE? (6/24/2009 1:30:01 PM)

Do you still have to off load an HQ in order for it to influence combat, or can it stay onboard a ship (and in the combat hex) and still help the LCU's in combat?




jwilkerson -> RE: How do HQ work in AE? (6/24/2009 2:05:00 PM)


quote:

ORIGINAL: John Lansford

Do you still have to off load an HQ in order for it to influence combat, or can it stay onboard a ship (and in the combat hex) and still help the LCU's in combat?


I'm not aware that this is any different either - in stock -the specially defined amphibious HQs can stay aboard the ships the others have to unload.





tondern -> RE: How do HQ work in AE? (6/24/2009 3:31:40 PM)


quote:

ORIGINAL: BigJ62

Both Witp and AE both regard HQ Radius as literal hex range meaning if radius says 1 hex it really means 1 hex distance.
There can be additional bonus for Corps HQs in same hex. The game will pick the first HQ that satisfies the range and HQ type requirement and if you fail any check then you do not get any bonuses so having a million HQs in range will not help you any more than having 1 very good corps and 1 very good command HQ and if lucky depending on randoms can boost av quite significantly for each unit checked.





Thanks BigJ for clearing this up. Not to be a bother, but a couple of other questions come up.

But what about the bonus from command HQ? In stock it maxes out at 2x9 or 18 hexes. Do command HQ's get a few more hexes given the change to 46 mile hexes?

Would a five hex range "Army" HQ, not in the combat hex, but in range, always supersede an assault HQ if the Army HQ was located first in the locations file?

And can I further assume that the first air HQ in range is the one that counts?

Thankee,
Johnny





BigJ62 -> RE: How do HQ work in AE? (6/24/2009 3:55:54 PM)

It would be the closest one to the unit and in the case of 2 or more the first one found.
Range was never updated to account for 46 mile hexes being used maybe in a patch.

It specifically looks for type of HQ, in the more common corps and command, and less common it will use prim depending on what checks succeed or fail.

I’m only referring to land combat I don’t know how air team handles this probably similar.




Page: [1] 2   next >   >>

Valid CSS!




Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI
3.171875