Veldor -> RE: Interfaces of wargames (6/23/2009 6:29:10 AM)
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Something I think some might be forgetting is that with 3D you can see the whole map in a similar way to how you would at a table. Whereas with 2D you have to scroll around more or zoom in/zoom out. However that said I might tend to agree that, in a simplified application, it could be wasted. Because the far view of your map is likely distorted in the same way that zooming out is. Of course the closer stuff is less so but graphics in general for this stuff just tends to work better with 2D. Most 3D games, even Matrix ones, I find the controls too clunky and its just harder to manuever through the interface. I really like the "Black & White" game approach where you grabbed the map in order to move around... seemed very intuitive..vs other methods. I could not possibly agree more with your intent or goal in thinking this 3D approach better. I just don't think anyone has figured out the right formula/interface to go along with it yet. So being your #1 fan in concept, I'm actually the polar opposite historically as a purchaser. Unfortuneately the 2D stuff just ends up being more straight forward to use. Of course my suggestion (posted a little while ago) was to just get the Microsoft Surface tabletop PC and then the whole thing is moot as your 2D map lays flat and feels "normal" again to the boardgame player (without having to necessarily even be 3D). Of course, on average, that wasn't a very well received idea either. Our greater group is pretty stubborn to change. I'd be curious how old you are approx (My guess is just under 40). What I've seen is those on the younger end of the spectrum like yourself make observations like yours as opposed to those in the middle to older end which absolutely feel like there isn't anything broken in the first place.
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