Weird long campaign battle (Full Version)

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jlaurila -> Weird long campaign battle (10/25/2000 11:07:00 PM)

I am playing as germans, in the desert. i got the weirdest defend mission so far. there is 5 groups of victory hexes, each 15pts/turn type. as far as i know, the AI will only go for 20+ points hexes, so the enemy never showed up. they pound me with some artillery, and i'll give it back to them... kinda stationary situtiation i got here, oh well. ------------------ JLaurila




Wild Bill -> (10/26/2000 1:20:00 AM)

Weird indeed. I've never seen that one! WB ------------------ In Arduis Fidelis Wild Bill Wilder Coordinator, Scenario Design Matrix Games




rexmonday -> (10/26/2000 4:35:00 AM)

haven't seen this one either, but I have seen the central three all being 15/pt a turn hexes, and so being ignored by the AI. I couldn't work out why uit was pulling back its fresh units, without me even firing on them (they were going to defend its hindmost cluster). Another time I left most of my force guarding the 15/pt/turn hexes for most of the game before realising the AI didn't care about them ... by which time he had snuck a column of ACs onto my home plate ... oops.




jlaurila -> (10/26/2000 10:06:00 AM)

Well, it ended being not so weird. (i wrote the first message too early, grunts just dont fly). AI wasted over 500 men trying to take the most southern group of 4 Vhexes, without any armor (he had grants and sherman I's) man, it almost got ugly, cause i had secured those hexes only with FJ-platoon. but artillery makes a miracle [img]http://www.matrixgames.com/ubb/smile.gif[/img] ------------------ JLaurila [This message has been edited by jlaurila (edited October 25, 2000).]




skukko -> (10/27/2000 4:40:00 AM)

Build up minefield, 4 to 5 hexes deep and shoot them all with guns and rockets, thats lots of plates for Montgomery to collect! I loosed one crew in my own minefield before AI surrended, took about seven turns, hadn't have so much fun at ages 8/)




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