.EXE - BUGS .. in v4.4 please mention here ! (Full Version)

All Forums >> [Current Games From Matrix.] >> [World War II] >> Steel Panthers World At War & Mega Campaigns



Message


Arralen -> .EXE - BUGS .. in v4.4 please mention here ! (10/26/2000 4:08:00 PM)

Please post programming bugs you find in v4.4 here. Do not poste OOB errors ("tank Mk7 should have 28in kill-o-zap") or install problems here. Thanks, Arralen




Arralen -> (10/26/2000 4:14:00 PM)

Here we go: 1) Map generation in generated battles broken a) Japs vs. Russ 9/39 does not give "desert battles" any more, but green maps with "sand spots"; Jungle soumd playing ... b) Victory hexes are sometimes 15points/turn and therefore ignored by the AI 2) AI drives it's vehicles into single-hex buildings again; this is unverified, could have been a trail trough a building that didn't show correctly on the map. 3) Reinforcements become part of the core force and sometimes really mess things up this way; This has been observed in "Utah to Rhine" and "Preparing the Way" premade campiagn 4) When right-clicking on enemy units the range & to-hit-% are not correctly displayed; upon first popping-up the info is there, but than overwritten as the window is re-drawn; please verify this greetings, Arralen




David F. Wall -> (10/26/2000 8:19:00 PM)

There appears to be a fairly substantial bug around the generation of replacement leaders during campaigns. See the "immortal leaders" thread for details. DFW




Skotty -> (10/27/2000 12:46:00 AM)

Please refer to my posts on "Mulitplayer bugs in ver 4.4" Maps in multiplayer that have user edited vic objective leave off a random amount of them when loaded to a multiplayer battle. they show up fine in solitare generated battles. In the setup screen, the custom map option button is set to "Custom Map As Designed"




Crimson -> (10/27/2000 5:34:00 PM)

quote:

Originally posted by Arralen: Here we go: 3) Reinforcements become part of the core force and sometimes really mess things up this way; This has been observed in "Utah to Rhine" and "Preparing the Way" premade campiagn
This has also been observed in the 'Heroes of the Motherland' campaign. But, to be more exact, both support units and reinforcement units became part of the core force. - Juha Virtanen -




Lauri Törni -> (10/27/2000 6:00:00 PM)

Is it just me but the vcr haven't worked properly in the recent updates. It either shows just some shots or nothing. As I remember it had been fixed already a few times - or have I missed a post or a readme. This game is great and I've been playing pbem battles continuously for about 2 months now [img]http://www.matrixgames.com/ubb/smile.gif[/img] I'm just getting tired of writing a text file of what happened during my turn.




Fuerte -> (10/27/2000 8:47:00 PM)

Yes, the PBEM replay problem was the first found bug in 4.4. Now that the recording is in a separate file, I'm sure that the Matrix programmers finally track this bug down. I have had SPWAW on hold for quite a while now, just waiting for the VCR to work.




Tommy -> (10/27/2000 11:36:00 PM)

Kelja Village Russ vs Fin I am the Russians, all of the Fin units so far appear with AFV icons. 40mm bofors, 37mm ATG, Fin Engineers. The right click info screen also shows the AFV. Some even show armor values! I damaged the turret on a 37mm ATG! more later. Tommy




David F. Wall -> (10/27/2000 11:51:00 PM)

The Finnish unit thing is known to be an OOB bug, isn't it? Or rather, an OOB mismatch? I'm wondering if the continuing problem with support and reinforcement units winding up in the core force is the result of the scenarior and campaign data having been generated under a previous version of the game?




Arralen -> (10/28/2000 12:17:00 AM)

quote:

Originally posted by Tommy: Kelja Village Russ vs Fin I am the Russians, all of the Fin units so far appear with AFV icons.
Congratulations ! You're the first one .. I already wondered how long it will take ???! This is an OOB bug, which is not to be mentioned here - clutters the list [img]http://www.matrixgames.com/ubb/wink.gif[/img] The OOBs are worked on, after that the scenarios must be revised, but all of this has nothing to do with patching the *.exe file, so it doesn't belong here, sorry ! But I can ashure you one thing - the Finn OOB receive special attention and will shurely one of the best ones ... think you'll be glad to hear this as you seemingly are one of those underdog-likers [img]http://www.matrixgames.com/ubb/smile.gif[/img] A. [This message has been edited by Arralen (edited October 28, 2000).]




Kharan -> (10/28/2000 1:31:00 AM)

Unlike I earlier thought, the vcr problem is also in unsecure PBEM (and therefore probably in hotseat too, which is practically the same thing). When you move a lot of your troops, the vcr is filled with junk which doesn't leave room for the actual firings. Can the max file size cap (2.3MB?) be eliminated? ps. It can be connected to opponents having different fast arty settings at the beginning (buying&deployment).




garry -> (10/28/2000 1:50:00 AM)

I too am waiting for VCR replay to work consistantaly..tank blown up and units suppressed and no idea what has shot at what and where from.
quote:

Originally posted by Fuerte: Yes, the PBEM replay problem was the first found bug in 4.4. Now that the recording is in a separate file, I'm sure that the Matrix programmers finally track this bug down. I have had SPWAW on hold for quite a while now, just waiting for the VCR to work.




Alastair Anderson -> (10/28/2000 2:18:00 AM)

In addition: 1) Beach assaults still do not work on maps above "large" 2) At least once my opponent has reported that when my aircraft attack at the end of his turn my own units are being shown up on the ground. An old SP bug this that has returned from the sound of it. Cheers Al




Reg -> (10/28/2000 5:46:00 AM)

Has the hull mounted gun issue been addressed yet? (I know this subject has been brought up before.) Also what is the firing arc for this gun mount? I finally immobilised a M3 Lee and thought I could finally blast him point blank with a PzKpfw-38(t) in the flank but the 75mm gun shot out at 60 degrees from facing and got me. (The immobilised tank did not change facing so that bug is dead). I would have thought the gun arc was more limited than that. Reg. [This message has been edited by Reg (edited October 27, 2000).]




Steel Thunder -> (10/28/2000 3:37:00 PM)

Hi Battle generator never generate desert maps between Bri vs. Ita in 1940-43. You always get that "western europe green". It works right between Bri and Ger. I have seen victory hexes that are 5 points/per turn. And AI ignores them. When you change your rec unit for non-rec unit in campaign it keeps the rec status. Steel Thunder




RUsco -> (10/28/2000 4:39:00 PM)

I am not sure if this is my puter or not. I have installed Wild Bills new campain for testing and now if I exit a battle and go to another SPWAW craches to Windows. System Compaq Presario 475 CPU 120 ram VooDoo 2000 Sound Blaster sound card




Warhorse -> (10/28/2000 6:23:00 PM)

Rusco, this is not just you, but I believe just a general no-no!!;-) I have at least 4 campaigns going at once, I get done one for the day, you must exit the game out to the opening menu, then re-enter again, will work fine, othewise, well... you know what happens!! ------------------ Mike Amos Meine Ehre Heisst Treue




Hortlund -> (10/28/2000 8:41:00 PM)

Unit leaders killed in a campaign are "resurrected" when their original unit is fixed or upgraded. Takes alot of the fun out of the campaigns. Ehrrmm...someone already reported this...oops [This message has been edited by Panzerjaeger Hortlund (edited October 28, 2000).]




Kharan -> (10/29/2000 5:24:00 AM)

When you tow (load) an immobilized tank with a truck, tank's crew goes to 18. Online (timed) play: SPWAW closes itself when you exit a game. Range has to be entered twice. Artillery doesn't get proper amount of smoke ammo. And of course the autosave issue. [This message has been edited by Kharan (edited October 28, 2000).]




Scipio Africanus -> (10/29/2000 11:21:00 AM)

Confirming garry and Fuerte that the VCR replay is definitely still not working. Sometimes a few minutes, other times a few seconds. Artillery is set to 'slow' on both machines but neither has ever seen an artillery replay. Replay file sizes are in the 2 meg range, but what you actually see is independent of the file size. These are secure games run on machines that handled 2.3 with no problem. ------------------ Publius Cornelius Scipio Africanus




Lars Remmen -> (10/29/2000 2:56:00 PM)

Hello, Regarding weapon malfunctions, when such a malfunction happen to a mortar squad with two or three mortars, all of the mortars suffer a breakdown. ------------------ Lars Nec Temere - Nec Timide




BryanMelvin -> (10/29/2000 8:24:00 PM)

Editor Bug: Place a hedge and then overlay it with a Tree graphic and a stone wall appears. The Tree graphic turns the hedge into a stone wall. Marauder ------------------ MarauderMel




Pack Rat -> (10/30/2000 1:41:00 AM)

quote:

Originally posted by Kharan: When you tow (load) an immobilized tank with a truck, tank's crew goes to 18.
Ok, you peaked my curiosity. Are these modified trucks? What tanks can you pick up? more details please. [img]http://www.matrixgames.com/ubb/smile.gif[/img] ------------------ Good hunting, Pack Rat




Defilade -> (10/30/2000 2:11:00 AM)

I was playing an online game last night and on my first turn I noticed that my M4 platoon had two 3-man crews in addition to the normal compliment of tanks. A few turns later one of these tanks became immobilized. Later it came under fire of a Tiger tank but didn't recieve and hits. The next turn there was only a crew in the hex (3-man again), no tank, no wreck, just the crew counter. I figured I was just remembering incorrectly but later I had a M10 tank destroyer perform the same act of magic. I moved it two hexes from an enemy Tiger and the next turn there was just another 3-man crew in the hex!!! Are Tigers now equiped with Dematerialization Superdupper Ray Guns or what?!




Kharan -> (10/30/2000 2:14:00 AM)

Any heavy truck or mover that has carry capacity of 2xx can load any vehicle ranging from armored car (weight 226) to Jagdtiger (weigth 332). It shows that message "Not enough room. Load anyway?" to which if you answer yes, the data screen reports the tank's crew to have 18 men. [This message has been edited by Kharan (edited October 29, 2000).]




Fuerte -> (10/30/2000 3:06:00 AM)

What does mean "crew goes to 18"? And what does "AWOL" mean? Couldn't figure it out.




Cona -> (10/30/2000 6:44:00 AM)

Playing Utah to Rhine, 1st battle: GE Engineer Sqd RETREATING GE Engineer Sqd making SMOKE GE Engineer Sqd detects MINEFIELD Now i can see that minefield. "Nadie sabe para quien trabaja!" Cona.




Pack Rat -> (10/30/2000 7:53:00 AM)

The load tank on a truck bug is definitly there. You also can load ammo dumps and other things you shouldn't be able to. On another note I'm getting troop movement in desert scenarios that seems less than it should be. Squads only get one hex movement no matter what the terrian. ------------------ Good hunting, Pack Rat




Lauri Törni -> (10/30/2000 12:36:00 PM)

quote:

Originally posted by BryanMelvin: Editor Bug: Place a hedge and then overlay it with a Tree graphic and a stone wall appears. The Tree graphic turns the hedge into a stone wall. Marauder
That is so true. And at least 'til 4.3b you cannot see that there's a stone wall (only trees) unless holding the mouse pointer over the hex. Vehicles tend to get stuck in these hexes... [img]http://www.matrixgames.com/ubb/frown.gif[/img]




Steel Thunder -> (10/30/2000 2:19:00 PM)

I had two weird bugs when I played online (timed) game with my friend. We played on LAN. 1. My friend destroy my S0 Jagdpanther, no crew members survived all dies. So S1 Jagdpanther becames formation leader. Then a couple of turns later my friend destroy that S1 Jagdpanther. Then the weird thing happens. TWO crews escaped from destroyed vehicle. One was formation leader crew and the other was "ordinary" crew. 2. My fried destroy my PSW armored car on my turn. No crew members survived. Excatly in the same moment when the vehicle blows up there appears undamaged PSW in the same hex where the wreck is! When that reborned PSW destroyed on my next turn same thing appened. I think that is just fine, now I can have immortal army of King Tigers! I think these bugs happened only in online games, I haven't had nothing like these in solitary games. Steel Thunder




Page: [1] 2 3   next >   >>

Valid CSS!




Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI
4.40625