rsharp@advancedgamin -> 3.10 Feature: Database Altitude Limits and Targeting (7/17/2009 12:41:47 AM)
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There is an expansion of the altitude fields for 3.10. The actual limit of the data fields are beyond the practical limits of the subject matter. Several fields were expanded. Sensors minimum and maximum altitude. Weapons cruise altitude, launch altitude maximum, launch altitude minimum, minimum target altitude, and maximum target altitude. Propulsion performance altitude fields were also expanded. -edit Adding that the climb rate field for planes has also been expanded. This will cause an increase in the size of the database files. Also new is the enforcement of the target altitude limits. If the minimum and maximum target altitudes are non-zero than the weapon will be limited by the target's altitude. Further details on target altitude fields for weapons: For Missiles and Torpeodes: Target altitude limits are absolute UNLESS the "Target Alt Limits Relative" weapon flag is set, in which case the limits are relative to the launching unit. This is primarily for AAMs, and SAMs that are limited in altitude by booster energy (particularly MANPADS types). For Depth Charges and ASW Contact weapons: Target altitude limits are absolute. For all other weapons: Target altitude limits are relative to the firing platform. If the target is outside the altitude limits, the weapon will not be allocable and will not fire (attack status messages added). If the target moves outside the altitude limits while the weapon is in transit, the attack will be ineffective (log message added).
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