AW1Steve -> RE: AE is for AFBs (10/25/2009 1:55:40 PM)
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quote:
ORIGINAL: Mike Scholl quote:
ORIGINAL: herwin quote:
ORIGINAL: Mike Scholl quote:
ORIGINAL: herwin HISTORY The Japanese cabinet estimated they had about a 40% chance of being allowed to keep the Dutch East Indies in the peace treaty, which was their real victory criterion. The USN pre-war planning concurred with the Japanese perception of how the war would be decided, but Yamamoto's insistence on hitting Pearl Harbour put paid to that, converting what was supposed to be a limited war--resolved by war-weariness--into total war. That's the underlying concept of my War Plan Orange variant rules: Victory: If the Allied player has a sea line of communications (a continuous path with air superiority) between North America and a fleet base in the Philippines or Taiwan and from there to a forward base in the Ryukyus, Korea, or Japan by 31 January 1944, he wins a decisive victory. If this requirement is met by 30 April 1944, this is a regular Allied victory. By 31 July 1944, a marginal victory, by 31 October 1944, a draw, by 31 January 1945, a Japanese marginal victory, by 30 April 1945, a Japanese regular victory, and by 31 July 1945 or later, a decisive Japanese victory. If at any time, the Japanese player attacks a hex in Alaska, Hawaii (excluding Midway), or continental North America, the Allied player has an additional two years (just so) to meet his requirements for a victory. I think you can see that if the Japanese player keeps the war limited, it's much more difficult for the Allies to win. Your idea is rather intriguing..., but I see a couple of flaws in the timing. The US fought on to a Decisive Victory against Germany even though the Germans had never directly attacked America at all. Nor were German atrocities nearly as well reported as those of Japan during the war. But Germany didn't surrender until May of 1945. So basically forcing the US to win "decisively" in the Pacific even before the bulk of the "Two Ocean Navy" arrives during 1944 doesn't make a lot of sense. Or or you thinking that "Germany First" was NOT Allied policy? And 70% of all American production is going to arrive in the Pacific? How about if the Japanese surrender before August of 1945, the Allies win a decisive victory? If during August of 1945, the Allies win a victory. If before May of 1946, they win only a marginal victory. Read War Plan Orange: The US Strategy to Defeat Japan, 1897-1945 (Paperback) by Edward S. Miller (Author) for the discussions of this matter. The big question during the pre-war planning was how to defeat Japan before American war-weariness set in. What I'm doing here is giving players some challenging limited war victory conditions. Here are the house rules: 1. All Chinese land and air units that are assigned to China Command HQ are only permitted to move, or base, within China, Japanese Occupied China or Manchukuo. Chinese land and air units can ONLY move to locations outside China if they are first transferred to another HQ. 2. Air units belonging to China Command are allowed to fly missions to hexes outside China. 3. All Australian nationality Brigade and Division LCUs are only allowed to move within Australia Proper, DEI, Solomon Islands, New Britain, New Guinea (For flexibility purposes, I could reason that Australia would see those as part of it's expanded defense perimeter). The exception is all Australian LCUs of this size that are designated as AIF units, e.g. 9th Division AIF; the two AIF Brigades that start in Malaya. This restriction is permanent, even if the units are reassigned to a HQ other than ANZAC Command, and still applies even if a Division or Brigade is split into smaller units. 4. There are no restrictions for Australian air units, other than the normal restrictions that apply to air units that are assigned to the ANZAC Command restricted HQ. 5. Canadian land and air units can only be deployed in North America, including Canada, the USA, Alaska and the Aleutian Islands. This restriction is permanent, even if the units are reassigned to a HQ other than Canada Command. 6. Japanese land and air units that are assigned to the Kwantung Area Army HQ can not leave Manchukuo. They may leave if they are transferred to another HQ. 7. Allied Bomber attacks against Infrastructure restricted to industrial sites owned by Japan prior to the war (prevent allied player from destroying key infrastruture that they would knock Japan out too early; Allies would not bomb friendly populations.) I also have some rules on Indian and Chinese armistices. I have no doubt it would be "challenging". In fact, without driving through every rules loophole and gamey tactic available, I'd call Allied "Decisive Victory" impossible. Odd too..., because historians clearly seem to think they did win one. As for WAR PLAN ORANGE, I don't find the arguements overly convincing. The "Color Plans" were primarily staff exercises and studies rather than genuine planning..., unless you want to believe the US was seriously planning war with Great Britain (War Plan Red). And American "war weariness" would be much more a for the political leadership than one for a bunch of insular Staff Officers working in a War Department Annex. I've no quibble over the notion of playing around with "limited war" possibilities. I just find your's somewhat too limiting for the Allies. They smack more of Japanese "wishful thinking" than reality in my eyes. But if you and an opponant can agree on your house rules, then may both enjoy the experience. Until 1916 England was always seen as the number 1 poetential enemy of the US. Don't forget that the UK was allied with Japan. And disputes over trade were still seen as the most likey cause of war in those days. If you read some of the newspapers and books of the pre-ww1 period, relations between the USA and UK could always be seen as adverserial rather than cozy. Why do you think a whole lot of USN officers were less than friendly towards the UK (like Ernie King)? Because they were raised to see England as their probable enemy.
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