iriyak -> RE: Harpoon 3 [ANW] scenarios for the PlayersDB (7/20/2009 10:46:56 AM)
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Hi Herman, quote:
ORIGINAL: hermanhum You are correct. There is a mis-match between what the Tutorial instructions say and what the Tutorial scenarios allow. When the Tutorial scenarios were originally written for Harpoon II fifteen years ago, the Perry frigate that was included in the Tutorial IV scenario was loaded with a few RGM-66D Standard ARM [SSM] missiles. Over the years, that particular weapon was removed from the ship. Thus, the Tutorial instructions direct you to use it, but it is not loaded on the ship. All you can do is ignore it and select another weapon. Hopefully, the tutorials will be rewritten someday to have a match between the instructions and the scenario. Very good job keeping your eyes open for missing details like this. [8D] Thank you for providing the background and I believe I understand why such a mis-match happened to be introduced in the tutorial. Now moving around Lesson VI, let me summarize a couple of things that I couldn't find or operate. quote:
For this first F-16, select a PGM (precision guided munition) loadout by clicking on the loadout and then clicking on the OK button. There was no loadout named PGM found. quote:
Start by selecting the F-16 and then clicking on the Image:Air_ops_toolbar_button.png Air ops toolbar button (or use F6 from the Hotkeys). The mouse cursor will change to a targeting cursor. Place the cursor on the KC-135 and double-click. The F-16 couldn't arrive to begin aerial refueling after on BINGO FUEL. Before BINGO FUEL it could arrive. Does it mean the aircraft has to refuel before BINGO FUEL? Best Regards, Kazunori Iriya
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