Erik Rutins -> New Close Combat Public Beta Available in Members Club (7/20/2009 7:17:25 PM)
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We've just uploaded a new 5.50.3b Public Beta to the Members Club. This replaces the previous 5.50.1b Public Beta and is a good candidate for the official update if public beta looks good. This will update any previous CC:TLD installation to the new beta version. Here's the change list for 5.50.3b (note, these are in addition to the previously posted 5.50.1b changes). v5.50.03b – July 14, 2009 • Code fixes o Fixed bug with display settings where CTD would occur when map size is smaller than users screen resolution. o Multi-player: Force Morale percentages shown on Debrief screen now identical between host and client in all cases. o Multi-player: Client now shows correct soldier positions (i.e. Leader, loader, gunner, etc.) in the soldier monitor for active soldiers. Client will show last known position for soldiers that have become casualties, however. o Multi-player: Entry locations for tactical battles now re-calculated correctly when continuing a game that was saved from the Strategic screen. o Multi-player: Soldier death animation type now consistent between host and client (i.e. no more shot soldiers shown as burning up on the client). o Fixed a bug that could cause a crash when starting a new operation or campaign using ‘all clear’ or ‘random’ weather settings. o Changed display version number to 5.50.03b (to match patch v3 name) • Maps o Made beach bunker coding consistent among all maps pointed out in bug tracker. o Returned St. Pierre du Mont map text file to correct file. o Made map coding match graphical depiction of floors on St. Honorine map. o Fixed minor grass texture tiling on St. Marie du Mont o Returned St. Pierre du Mont map text file to correct file. o Fixed Gold Beach gun pit coding. o Fixed Dog Green gun pit coding. o Adjusted one building shadow on LesForges so it looks more appropriate to the level it is coded for. • Data o Increased clip reload times for small caliber guns to minimum of 50 (5 seconds) to reflect more realistic rate of fire. Also prevents gunner from 'saving ammo' at long range until ammo drops below ~24 rounds. o Changed weapon class 23 (previously unused) to be 37mm/L21 cannon (French 37mm SA18). o Reduce chamber reload time of PPsh from 50 to 5. o Reduced crew of H-39 to 2. o Changed R-35 main gun to 37mm/L21 instead of L33. o Reviewed armor on H-39 and R-35. • Graphics o Added SHAEF patch to Campaign debrief graph. o Added patches for Ost BG's per Nembos artwork. o Added French rank insignia per Squadleaders artwork. o Added PzGrenadiere rank insignia per Squadleaders artwork. o Added French medals per Tejszd's Meuse mod artwork. o Minor enhancements to US Army ranks per Squadleaders artwork. o Minor enhancements to US AB officer rank bar colors per Squadleaders artwork. o Added French rank insignia per Squadleaders artwork. o Added PzGrenadiere rank insignia per Squadleaders artwork. o Minor enhancements to US Army ranks per Squadleaders artwork. • Battles o Renamed battle to match BG's involved. • Classic CC5 o Returned elements file to stock CC5 elements. o Fixed commander pics. o Deleted Ousterham battle from DATA/BATTLES folder.
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