Historical German Unit pull out to the west question (Full Version)

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thackaray -> Historical German Unit pull out to the west question (7/20/2009 9:06:30 PM)

It's been mentioned somewhere that German units will be pulled out historically as events elsewhere occur, e.g. D-Day, Italy collapsing, etc.

1) When this occurs will the German player get advanced warning that units are being pulled out?

I can foresee this being a game spoiler, if units are pulled out of critical battles without notice.

Has a tester playing as German experienced this issue yet and what is your experience of this?

Since I'm not play testing the game I can foresee several issues:

1) German players will use those units that will be pulled out before that specific date, very heavily upto the point where it's just still operational. If a unit has suffered heavy losses but is not destroyed, and then is pulled out to the Italian Front, does the fighting strength of that unit have an effect on the defence of the Front it's been re-assigned to.

2) German players will park those units in reserve, unsupplied, so that they don't take up valuable resources before they get shipped off to another front.




PyleDriver -> RE: Historical German Unit pull out to the west question (7/20/2009 9:12:43 PM)

The Wallies really hurt, all that is built in. Guess you need to be better in 41/42...[:D]




Helpless -> RE: Historical German Unit pull out to the west question (7/20/2009 9:20:58 PM)

quote:

1) When this occurs will the German player get advanced warning that units are being pulled out?


The list of withdrawing arriving units is known to player. Besides there is withdrawal warning.

quote:

1) German players will use those units that will be pulled out before that specific date, very heavily upto the point where it's just still operational. If a unit has suffered heavy losses but is not destroyed, and then is pulled out to the Italian Front, does the fighting strength of that unit have an effect on the defence of the Front it's been re-assigned to.

2) German players will park those units in reserve, unsupplied, so that they don't take up valuable resources before they get shipped off to another front.


If withdrawing unit doesn't have some curtain amount of TOE (75%) it is get frozen and placed on map and have to be rebuild with high refit priority.




thackaray -> RE: Historical German Unit pull out to the west question (7/20/2009 9:26:46 PM)

Agreed it's going to hurt, but it will be gamey if a German player knows which Units will be pulled out on what dates.

The German can and most likely will use those units heavily before they're pulled from the line.  So if that unit's strength is weakened when it's pulled to another front, what will the affect on that new front be?

I assume the AI brings that unit back up to operational strength on that front by drawing on from central reserve pools.

Then I expect German players, will put that unit into Reserve, no refit option specified, a week before the historical pull out date

Whoops! I was typing this whilst Helpless had posted his message above.

Can someone answer the question below ?

In WIR, we know when certain Units will be available on which turn and when new Factories will come on line and when factories convert to new models.  Are players going to know when specific factories will convert to new models or when units will come online, i.e. a year before they do.

On another point, can the German player determine the replacement levels of a HQ army/front?  For instance in WIR I'd set the Italian Front at 50%, so that that it made more equipment available to the Eastern Front.  I




Helpless -> RE: Historical German Unit pull out to the west question (7/20/2009 9:31:51 PM)

quote:

Then I expect German players, will put that unit into Reserve, no refit option specified, a week before the historical pull out date


Unit is not withdrawing until it is full to some extent. Player cannot change the refit flag of frozen unit set to withdraw.




siRkid -> RE: Historical German Unit pull out to the west question (7/20/2009 9:33:49 PM)

There is a hot key that you can leave on that highlights units scheduled for withdraw in blue.




Helpless -> RE: Historical German Unit pull out to the west question (7/20/2009 9:39:28 PM)

quote:

On another point, can the German player determine the replacement levels of a HQ army/front?


So far it's done by setting each unit's refit flag. You can set the refit flag for each individual Corps/Army HQ, thus setting all the subordinates.




siRkid -> RE: Historical German Unit pull out to the west question (7/20/2009 9:43:28 PM)


quote:

ORIGINAL: thackaray

Can someone answer the question below ?

1. In WIR, we know when certain Units will be available on which turn and when new Factories will come on line and when factories convert to new models.  Are players going to know when specific factories will convert to new models or when units will come online, i.e. a year before they do.

2. On another point, can the German player determine the replacement levels of a HQ army/front?  For instance in WIR I'd set the Italian Front at 50%, so that that it made more equipment available to the Eastern Front.  I



1. Yes the First/Last year and first/last month of each type of equipment is listed.

2. Not at the level you’re talking about. About the only thing you can do is set units to Refit, which gives them priority on everything. We have made it east to set Refit. If you select Refit on a HQ, every unit under it is set to refit. Also, units set to Refit can still be moved and used to attack or defend. So, in a way you could set every unit in the CF to Refit to make sure that front got the majority of the equipment. Never tried this, it might stop supplying the other fronts with equipment completely. I'll test it out.




Capt Cliff -> RE: Historical German Unit pull out to the west question (7/21/2009 7:30:27 PM)

I don't like the withdrawl notification! That means you can grind these units up in some offensive before their pulled out and head west. I don't think this is proper or correct. Need avictory point loss if you send 1 SS Panzer west with 10 riflemen and a Panther instead of a 20,000 man 200 tank division!!!




Helpless -> RE: Historical German Unit pull out to the west question (7/21/2009 7:33:55 PM)

quote:

I don't like the withdrawl notification! That means you can grind these units up in some offensive before their pulled out and head west. I don't think this is proper or correct. Need avictory point loss if you send 1 SS Panzer west with 10 riflemen and a Panther instead of a 20,000 man 200 tank division!!!


Please read the whole thread -

quote:

Unit is not withdrawing until it is full to some extent. Player cannot change the refit flag of frozen unit set to withdraw.




tiger111 -> RE: Historical German Unit pull out to the west question (7/22/2009 5:53:58 PM)

I think the system that was used in War In Russia worked well.There was a lot of choice but also made you respond to the needs of other fronts.

Western Front.   Year minus 1941 is the number of elite SS Pz or PzGr divs. Elite ie Nordland- not SS Polizie. that must be assigned to WestHQ

Italian Front.       Year minus 1941 is the number of Heer Pz Divs. (ss elite count as 2) assigned. to Italian/Afrika HQ`s

Big penalties if not met.




Capt Cliff -> RE: Historical German Unit pull out to the west question (7/22/2009 6:54:35 PM)


quote:

ORIGINAL: Helpless

quote:

I don't like the withdrawl notification! That means you can grind these units up in some offensive before their pulled out and head west. I don't think this is proper or correct. Need avictory point loss if you send 1 SS Panzer west with 10 riflemen and a Panther instead of a 20,000 man 200 tank division!!!


Please read the whole thread -

quote:

Unit is not withdrawing until it is full to some extent. Player cannot change the refit flag of frozen unit set to withdraw.




So you can now keep a unit destined for withdrawl at below 50% strength, or what ever the magic number is, and then keep it holding the line in the east?? An yes I did read the thread! My point is that the unit is lost and there's a penalty for grinding it up before you lose it.




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